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Epic: Mechanicum Supplement Development

 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Sun Apr 01, 2018 6:25 pm 
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what are you thinking for BFG?

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Sun Apr 01, 2018 6:33 pm 
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The imperial counter attack when the fleet shows up with reinforcements. Some variation of blockade run BFG scenario but with Ork Crusiers

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Mon Apr 02, 2018 7:21 am 
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jimmyzimms wrote:
PFE, scenario 6 : And the Horse You Rode In On added. Attilan Rough Rider ambushing Orks troop mobs. Roving Imperial blitz objective


Charge of the camel Brigade... :D :D I'm short on the horsey's, but have plenty of camels to use... ;D ;D ;D

when I get a game in.. This Saturday..we play test Imperious Dominatus, going to be hoot........

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Mon Apr 02, 2018 12:57 pm 
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yeah this is proxy city for this one, mate. Actually was thinking the dragoons might be easy to swap for marine bikes figures to keep it clear. I'm going to cycle the Attilan list through Apoc's Break a List feature. ;D

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Mon Sep 17, 2018 2:11 pm 
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OK we're starting to get back to this as we're settling down in the Vassal Development work which has consumed all free hobby time. In addition, losing our main tester PFE to personal needs threw a spanner in the schedule. Anyhoos :whistle

https://watabou.itch.io/medieval-fantasy-city-generator
Posting this here as I think I am going to advocate running with this tool to build up our urban map areas over Mapbox. One it's closer to the existing styles we've used in the manuscript and the other released books. Two it's INFINITELY easier than using MapBox which is going to require me to spend dozens of hours to get proficient enough for making it do what I want it to do for our needs. While no where near as cool the ROI is self evident.

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