Dave wrote:
I don't have a problem with that at all. If a formation is getting completely shot to pieces by 2+ formations overwatching it then maybe it shouldn't be moving there to begin with? What I would have a problem with is someone declaring overwatch after another formation has already used it. That allows you to game the rules, breaking a formation with the minimum number of formations and not blowing all your overwatch at once.
What you're saying would allow me to break a formation, then potentially allow me to overwatch at it when it's broken as it's making a withdrawal or use it on another formation because I didn't have to declare all the overwatch at once.
I don't think I made myself clear. Here's what I think should happen:
1) Enemy Formation moves into LOE and Range of three formations on overwatch, triggering overwatch
2) ALL formations that choose to take over-watch fire are declared.
3) Resolve each formations over-watch fire, completely, using the normal shooting rules(as per the fourth paragraph under 1.10).
4) Enemy formation, if still capable(i.e, not dead or broken) can then complete it's action.
The rules do not explicitly tell us to resolve all over-watch attacks simultaneously, and they do explicitly tell us to resolve the shooting using the normal rules. Per section 0.0.19, that means each formation needs to resolve it's attacks individually, not as a collective.
I don't think you should revolve all the attacks simultaneous, but I also don't think you should be able to declare, resolve, declare, resolve. Now, if the enemy formation triggers over-watch again, such as making a second move, or it's withdrawal move not carrying it out of LOE and Range, then you can declare.