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Skitarii Battle Reports for Approved Status

 Post subject: Re: Skitarii Battle Reports for Approved Status
PostPosted: Wed Jan 30, 2019 11:11 am 
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Not entirely a battle report; here’s a summary of my six Skitarii games at Cancon, thoughts at the end. Foolishly, I didn’t make a note of which conditions were met, and now it’s all a blur.
It’s a great competition, well organised and run, and played in a friendly spirit. Numbers were a little down this year, with 20 players.

The list I took:
SKITARII DEMI-CENTURY [500] 2 Secutor units, 8 Hypaspist units, 10 Chimedons, Hydra, Magos Character
SAGITARII DEMI-CENTURY [425] 5 Sagitarii units, 5 Rapier Laser Destroyer Unit, Minorus with Laser Blaster
SAGITARII DEMI-CENTURY [400] 5 Sagitarii units, 5 Gun Servitor Unit, Minorus with Laser Blaster
ORDINATUS MAJORUS [450] 1 Ordinatus Majorus, Ordinatus Mars (Sonic Disruptor)
ORDINATUS MINORUS [300] 2 Ordinatus Minorus, 2 Plasma Cannon
CRUSADER SCOUT MANIPLE [125] 4 Crusader Robots
CRUSADER SCOUT MANIPLE [125] 4 Crusader Robots
COLOSSUS ASSAULT MANIPLE [200] 4 Colossus Robots
AVENGER SQUADRON [200] 2 Avenger Strike Fighters
WARHOUND TITAN [275] Inferno Gun, Vulcan Megabolter

Day 1
Game 1 vs Sisters (Deb) Won 3-0, turn 3
MISSION [450] 8 Battle Sisters, Canoness, Rhino, Soroitas Hunter, 2 Repressor
MISSION [325] Palatine, 8 Battle Sisters, Repressor, Soroitas Hunter
CHOIR [250] 6 Seraphim Sister Units, Palatine
EXORCISM [350] 6 Exorcist, Soroitas Hunter
PENTINENCE [255] 7 Pentinent Engine
INQUISITOR HERETICUS RETINUE [420] Inquisitor, 7 Storm Trooper, 4 Valkyries, Death Cult Assassin, Priest
SANCTUM PATTERN REAVER TITAN [650] 1 Reaver (Sanctum Pattern)
LIGHTNING SQUADRON [150] 2 Lightning Strike Fighters
LIGHTNING SQUADRON [150] 2 Lightning Strike Fighters
Highlight (for me!) of this game was the Reaver stubbing his/her toe in terrain turn 1, and getting a crit into the bargain. The plasma Minorus gave it a few more wounds and another crit, and it kindly expired during the end phase. Deb really didn’t recover from this setback. The sisters spent a lot of energy clearing robot screens while all my big guns did horrible things to them.

Game 2 vs Oldcrons (Hashtag) Won 1-0, turn 4
VENATOR MANIPLE [275] 6 Flayed Ones, Necron Lord, Tomb Spyders
MONOLITH PHALANX [275] 3 Monoliths
MONOLITH PHALANX [275] 3 Monoliths
MONOLITH PHALANX [275] 3 Monoliths
INFANTRY PHALANX [465] Necron Lord, 6 Warriors, 2 Immortals, 2 Tomb Spyders, Pariahs
INFANTRY PHALANX [335] Necron Lord, 6 Warriors, Pariahs, Tomb Spyders
INFANTRY PHALANX [335] Necron Lord, 6 Warriors, Tomb Spyders, Pariahs
WARBARQUE [350] Supreme Commander
PYLON [200]
PYLON [200]
Deployment zone was crowded by a wooded hill, but since I won the roll-off, I only have myself to blame. Zac dropped multiple monolith threats right in front of my lines, and it would have been impossible to counter all of them if he hadn’t rolled so very badly for his first assault. Unfortunately he did break the warhound, who spent the rest of the game within striking distance of the enemy blitz, but failing to rally. Until a brief shining moment at the end of turn 3, before the warbarque broke it again. Entity of the match goes to the monolith that saved upwards of ten hits, before finally succumbing in turn 4.

Game 3 vs Newcrons (Mic) Lost 0-3
TRIARCH MANIPLE [550] C'Tan Shard, 6 Triarch Praetorian Units, Necron Lord
IMMORTAL PHALANX [475] Necron Lord, 8 Immortal units, Cryptek character, Necron Overlord
EQUES MANIPLE [325] 6 Destroyer, Necron Lord
WARRIOR PHALANX [200] Necron Lord, 6 Sautekh Warrior unit
MONOLITH MANIPLE [175] 2 Monolith
MONOLITH MANIPLE [175] 2 Monolith
MONOLITH MANIPLE [175] 2 Monolith
MONOLITH MANIPLE [175] 2 Monolith
PYLON [200] Pylon
PYLON [200] Pylon
NIGHT SCYTHES [175] 2 Night Scythes
NIGHT SCYTHES [175] 2 Night Scythes

Have you ever had a game where you knew really, really early in the piece it was all over? I won the roll-off, retained. Mic activated and retained. Before I attempted to activate my next unit, it was a foregone conclusion. Bad matchup on a bad table (for me) against the man who won Cancon for the third time in a row this year. The mop-up only took to the end of turn three, executed with clinical precision by the newcrons. Just a well Mic is such a nice bloke, or I’d have been crying into my beers that night.

Day 2
Game 4 vs Steel Legion (Conor) Won 3-0, turn 3
REGIMENTAL HQ [650] Supreme Commander, 12 Infantry, 7 Chimera, Fire Support Platoon (4 Fire Support), 2 Chimera + Commissar
TANK COMPANY [700] 10 Leman Russ, Hydra + Commissar
TANK COMPANY [700] 10 Leman Russ, Hydra + Commissar
SENTINEL SQUADRON [100] 4 Sentinels
SENTINEL SQUADRON [100] 4 Sentinels
DEATHSTRIKE MISSILE BATTERY [200] 2 Deathstrike Missile Launchers + Commissar
SUPER-HEAVY TANK PLATOON [200] Shadowsword + Commissar
SUPER-HEAVY TANK PLATOON [200] Shadowsword + Commissar
THUNDERBOLT FIGHTERS [150] 2 Thunderbolts
If you’re going to have 2 BTS, this is definitely a good way to go! I’ve always struggled to crack one tank company, two had me looking to the other objectives and pretty much giving up the possibility of getting the BTS. Winning the roll-off on turn 1, the Majoris laid some template pain on the HQ, catching a shadowsword and a deathstrike into the bargain. Huzzah! Avengers came in at the end, successfully chancing the CAP to clean up the broken deathstrikes. His shadowswords more than made up for this though, cleaning up both plasma and one las minorus, with 3!! Crits into the bargain. Have I mentioned before that a 15cm crit is nasty? Well, most of the units were still packed into a crowded deployment zone, so that left a mark ☹ Somehow though, the Skitarii managed a few lucky shots to kill the commissars from the tank companies, and destroyed both the BTS formations. So much for my lack of optimism!

Game 5 vs Cadians (John) Lost 0-2
CADIAN REGIMENTAL HEADQUARTERS [650] 1 Imperial Guard Supreme Commander unit, 7 Kasrkin units and 1 Leviathan Mobile Command Centre, Sanctioned Psykers (2 Sanctioned Psyker units), Sabre Platforms (3 Sabre Platforms)
KASRKIN INFANTRY COMPANY [200] 1 Imperial Guard Commander unit and 7 Kasrkin units, Sanctioned Psykers (1 Sanctioned Psyker unit)
KASRKIN INFANTRY COMPANY [200] 1 Imperial Guard Commander unit and 7 Kasrkin units, Sanctioned Psykers (1 Sanctioned Psyker unit)
KASRKIN INFANTRY COMPANY [175] 1 Imperial Guard Commander unit and 7 Kasrkin units
KASRKIN INFANTRY COMPANY [175] 1 Imperial Guard Commander unit and 7 Kasrkin units
DEATHSTRIKE BATTERY [200] 2 Deathstrike Missile Launchers
FLAK BATTERY [150] 3 hydras
HELLHOUND PLATOON [250] 6 Hellhounds
SENTINEL SQUADRON [125] 6 Cadian Sentinels
SENTINEL SQUADRON [125] 6 Cadian Sentinels
SUPER HEAVY TANK PLATOON [200] Shadowsword
SUPER HEAVY TANK PLATOON [200] Shadowsword
SUPER HEAVY TANK PLATOON [200] Shadowsword
THUNDERBOLT FIGHTERS [150] 2 Thunderbolts
Yup, that’s a lot of formations. John is a regular opponent, and played most of my test games for this list, so he knew how to avoid the barrage. Despite this being a nice, open table, John shut my Majoris down pretty well with the shadowswords forcing it to cower behind a building on one side of the table for fear of volcano death. Deathstrikes got off this time, but only one of them hit, and the Majoris survived. I managed to break his BTS, but couldn’t capitalise on it, and failed to finish it off. Once again the warhound spent half the game broken near the enemy blitz and refusing to rally. Also, plasma minorus unit spent its second game either broken or dead. Really could have used their help, but it was not to be. Honestly I think I was lucky to get away with just a 0-2 in the end, the skitarii really fell apart in turn 3 and the waves of kasrkin were ready to reap the benefits of many extra activations.

Game 6 vs Steel Legion (Jim) Lost 0-3
REGIMENTAL HQ [700]Supreme Commander, 12 Infantry, 7 Chimera, Tank Squadron (3 Leman Russ), 1 Sniper
TANK COMPANY [650] 9 Leman Russ, Vanquisher + Commissar
SUPER-HEAVY TANK COMPANY [500] 3 Shadowsword + Commissar
ARTILLERY BATTERY [250] 3 Manticores + Commissar
ARTILLERY BATTERY [250] 3 Basilisks
SENTINEL SQUADRON [100] 4 Sentinels
SENTINEL SQUADRON [100] 4 Sentinels
FLAK BATTERY [150] 3 Hydra + Commissar
FLAK BATTERY [150] 3 Hydra + Commissar
THUNDERBOLT FIGHTERS [150] 2 Thunderbolts
A lovely city table for the final game. Lots of cover, and plenty of open lines of fire too. Jim brought this table to the tournament, so he definitely had the home-ground advantage! After much very careful consideration of lines of sight, angles, building cover etc, we both deployed as much out of sight as we could. Which meant bunching in the lee of buildings. An advance from the Majoris gave just enough of a los to Jim’s tank company for some 10BP action, and netted me hits on the basilisks and hydras into the bargain. Best visual moment of the weekend came from this game.. Jim’s HQ was advancing on me up the left middle of the table late in the game, a double from the Majoris gave a nice long shot down a road between buildings. Jim’s description of visualising the sonic enfilade coming down the street between buildings has me convinced to take the Mars Majoris again, purely for the rule of cool. Despite giving his formations a flogging, I just couldn’t remove much in this game; the plasma minorus once again spending too much time broken and not rallying. Then I had a brain snap in my last activation and walked my robots off the blitz, allowing a pair of sentinels to do the table run to seal my fate.

Parting thoughts: once again, the minorus crit distance was a topic of “how far?!?” discussions. A 10cm blast might encourage more embedding with the demis. I’m ambivalent at this point, as it can discourage assaults. Or at least give me some phyrrhic satisfaction.
I’d still love to see a leader upgrade option for the demis. Big formations collect a lot of blast markers, it would be good to have a little help in clearing them..
Overall, I walked away with 3 wins and 3 losses. I think I’m a pretty average player, so I reckon that shows good balance in the list. It felt AdMech, not just “different Guard”, and was immediately spotted as such by other players and passers-by.
Many pictures were taken (by others), so hopefully shots will be posted soon. The tables looked stunning, and there were some beautiful armies on display.

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 Post subject: Re: Skitarii Battle Reports for Approved Status
PostPosted: Wed Jan 30, 2019 1:49 pm 
Hybrid
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Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4769
Location: North Yorkshire
Thanks for the reports. Seems the list is just in the right place.

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 Post subject: Re: Skitarii Battle Reports for Approved Status
PostPosted: Wed Jan 30, 2019 2:12 pm 
Hybrid
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Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4148
Location: Greenville, SC
Yes, thanks for the report! Good to see the list on the table and performing pretty well. I'll keep an eye on the crit range and if it comes up more we'll drop it.

Looking forward to seeing the pics!

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 Post subject: Re: Skitarii Battle Reports for Approved Status
PostPosted: Fri Feb 01, 2019 12:57 am 
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Posts: 591
Location: Australia
The crit range is devastating when it goes off, and fruitbat had some bad luck with that over with some of his practice games.

I have to say I find it super cinematic though :P


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