BoomHeadshot wrote:
put the list together with armyforge - what do you guys think it needs? any gaps? i would especially appreciate advice on formation composition with the warhounds as i am of two minds about that.
I like Veteran Princeps (Principii?); The extra blast marker removed or void shield regenerated on regrouping is very helpful.
Don't put Quake cannon and Apoc launchers on the same titan - if you fire them together they lose MW, and if you want MW then you lose the Apc launchers firepower. I'd swap the QC for a Volcano cannon on the second Warlord, you seem a bit shy on long-range TK shooting.
I like the "Reaver Assault" theme with the three pods
How does it work on the table?
I don't think you get the single weapon surcharge on the Warhound pack - it's only if all the weapons in the
formation are the same. As for loadouts, I find my favorite Warhound weapon is the TLD, it is an excellent tank-killer; The Warhound is a fragile beast, and being able to stay at 60cms distance helps immensely. I almost think a 2x TLD warhound would be worth its price (8x AT3+, Mmmm), but I still usually field them as singleton TLD+something else to keep the cost down.
As for additions up to 10K - if you think you have enough Titans, how about 6 Forge Knights for variety's sake, and a pair of Marauders for harrying enemies out of LOS? The AMTL Marauders are quite good.