Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 77 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

New Tyranids

 Post subject: New Tyranids
PostPosted: Mon Dec 07, 2009 8:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8709
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
On GWs homepage:
http://www.games-workshop.com/gws/conte ... d=6700002a

And what they do:

Quote: 

Tyranid Hormagaunt Brood
The Hormagaunt is a highly specialised Tyranid bioform. Each Hormagaunt has four razor-sharp claws specially developed for ripping and piercing flesh and armour, and powerful hind legs that allow the creature to dart into combat at an astounding speed.
This box set contains 12 multi-part plastic Hormagaunts. This 72-piece set includes: four different head designs and two different body designs. Models supplied with 25mm round bases.

Tyranid Termagant Brood
Termagants are fast, agile and cunning creatures. In planetary invasions, Termagants scuttle forward on four legs whilst unleashing torrents of fire from the anti-personnel bio-weaponry clutched in their clawed forelimbs.
This box set contains 12 multi-part plastic Termagants and one Ripper Swarm. This 175-piece set includes: three different head designs, two different body designs, fleshborers, spinefists, devourers, adrenal glands and toxin sacs. Also included are 12 25mm round bases and one 40mm round base.

Tyranid Hive Guard
The Hive Guard are charged with protecting Tyranid structures and are capable of unleashing salvo after salvo of intense firepower. Essentially gun-beasts, they are heavily armoured and have a body designed to be a stable firing platform for the massive impaler cannon bonded to their forelimbs. Physically linked to the shard-beasts that comprise the ammunition to their cannons, Hive Guard can target enemies with unerring accuracy - even those who they cannot see.
This blister contains one finely-detailed metal Tyranid Hive Guard armed with Impaler cannon. Model supplied with a 40mm round base.

Tyranid Venomthrope
The Venomthrope's whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death. Under a Venomthrope's heavy carapace is a network of bulging, gas filled bladders that emit yellowish spore clouds. These clouds are lethal to non-Tyranid organisms and dense enough to obscure nearby Tyranid organisms.
This blister contains one finely-detailed metal Venomthrope. Model supplied with a 40mm round base.

Tyranid Pyrovore
A Pyrovore's maw drips with corrosive acids that are powerful enough to reduce armour, flesh and bone to a gooey, smouldering mucous. When confronted by a foe the Pyrovore launches forth an incandescent fireball from its dorsal bio-weapon that reduces its victim to a pile of burning ash.
This box set contains one seven-part, finely-detailed metal Tyranid Pyrovore. Model supplied with a 60mm round base

Tyranid Ravener Brood
Raveners were designed for shock assault and swift pursuit. They have incredible senses which allow them to track their prey over massive distances and detect the slightest movement, and a taut musculature that grants them terrifying speed. Raveners slither towards the foe with bewildering swiftness as their thorax-mounted weapon-symbiotes spit death.
This box set contains three multi-part plastic Tyranid Raveners. This 57-piece set includes a range of additional components that allow you to personalise your Ravener Brood. Models supplied with 40mm round bases.

Tyranid Gargoyle Brood
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe; blocking out the sun, and spitting death from their fleshborers and caustic venom from their fanged mouths.
This box set contains 10 multi-part plastic Tyranid Gargoyles. Models supplied with small flying bases.

Tyranid Trygon / Mawloc
The Trygon is a colossal serpentine creature whose iron-hard carapace is proof against all but the heaviest of weapons and whose giant talons can scythe through even the most formidable battle-tank. In battle, a Trygon's shifting mass generates lethal bio-electric energy that it unleashes upon its foes in vicious arcs of lighting.
Mawlocs are huge worm-like creatures with massive razor-toothed maws that act as the entryway to their equally cavernous gullets. Most of a Mawloc's victims are swallowed whole, there to be painfully digested. Anything to large to swallow is pounded flat by the Mawloc's muscular tail before being devoured.
This box set contains one large multi-part plastic miniature that can be assembled as either a Tyranid Trygon or Tyranid Mawloc. This 97-piece set contains a range of additional components that allow you to personalise your model. Model supplied with a large oval base.


Quote: 


Well, I think I waited long enough to post some decent hints of rules. As Black Boxes will ship in next week and GWs official promo will start, I think I might already say some things so you guys wont go into the redshirts clutches unprepared.


Source is accurate. I still might have got some details wrong. I have not read the book, so please don't ask me questions, I'll tell you everything I know. No more, no less.

I'll start with the "boring" stuff.

Hormagaunts: Improved Initiative. Point costs halved.

Gaunts: nothing new there.

Gargoyles: A poisoned attack that excactly works as the Warhammer Fantasy Poisoned attacks rule work: Each roll of 6 to hit always wounds. Armour saves applied normally. Poison glands available. Point Costs halved.

Raveners: Plastic Kits of three with lots of options for thorax weapons.

Tyranid Warriors: Improved armoursaves, 3 Lifepoints each. Core unit. You still may have Tyrant Warrior Alphas as HQ choices.

Liktor: 3 for a FOC, no 0-1 Limit. 3 Lifepoints.
Liktor Death Leaper: In the list. WS9, I 7, Rending on 5+.

Old One Eye: In the list.

Red Terror: NOT in the list.

Hive Tyrand: The major HQ choice again.

Hive Guard: Harpoon Cannon does not need LOS. Longe Range weapon.
From a different angle, they really do NOT look like Centaurs at all. They just lean on their middle limbs to balance, bud they really are not 2 pairs of legs.

Genestealers: Point costs dropped. No info if they are core or elite.
Broodlord: Upgrade to all Genestealer squads. Psychic powers.

Venomthrope: poisened Attacks that wound on 2+. Grants 5+ cover save to all models within 6 inches.

Pyrovore: Melee Monster with flaming template weapon.

Zoanthrope: Apperantly no 0-1 choice any more.

Carnifexes: Squads of up to 3. Increased ballistic skills.

Trygon: He's there. Monstrous Creature.

Mawloc: He's there too.

Expect some new weaponsymbionts.

I had this for quiet some time, but I promised to keep it down. If you go to your local store the next days, yo probably will find the promotional posters with pictures of all the shinies.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Mon Dec 07, 2009 11:06 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 5:56 pm
Posts: 137
Location: Spain
Hive Guard, Venomthrope, Pyrovore, great, new units!!!

_________________
Epic Armageddon in Spanish: http://www.box.net/shared/aii6v2xqu3


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Mon Dec 07, 2009 11:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20862
Location: Harrogate, Yorkshire
Huh, new Trygon variant 'Alpha Trygon', is pretty much exactly like the Trygon variant I invented for my Hive Fleet Leviathan list in order to make teleporting Trygon/Ravener swarms work... it has a synapse symbiote.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Tue Dec 08, 2009 1:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2450
Location: Cardiff, wales
is the mawloc a new thing too?

_________________
The Stygian Incident Demon Engines list
Chaos Titan List dev

Experiments with casting
Experiments in boardgame design

ToEG Chaos Engines


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Tue Dec 08, 2009 1:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20862
Location: Harrogate, Yorkshire
Quote: (madd0ct0r @ Dec. 08 2009, 00:03 )

is the mawloc a new thing too?

Yup.

Bloody awful it looks too, IMHO.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Tue Dec 08, 2009 2:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9682
Location: Boston, MA, USA
Yep, been keeping my eye on this.  It's the main reason I haven't released a Tyranid update, hoping there's more information "about" Tyranids in this Codex that might settle some issues with the Epic list.

This isn't to say the plan is to slavishly follow the Codex and start again, but that I'm hoping the flavour text has stuff we can use.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Tue Dec 08, 2009 3:29 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5678
Location: Australia
Quote: (Chroma @ Dec. 08 2009, 10:39 )

It's the main reason I haven't released a Tyranid update,

..no Chroma, your just lazy    :laugh:

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Chaos Squats


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Tue Dec 08, 2009 4:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8709
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Alpha Trygon? I see only mentioned Tyranid Warrior Alphas. But yes the Mawloc looks butt ugly.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Tue Dec 08, 2009 9:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8709
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
More:

Quote: 

Some more official info:

All entries get new artwork.
At least two new bioweapons: a canon (Hive Guard and/or Pyrovore) and a thorax swarm (Pyrovore?).
Broodlord no HQ (still hoping for Broodlord Alpha being one).
Ravenors compatible sizewise with Warriors (was said before IIRC)
Carnifex gets more attacks and better BS. Broods of 3 confirmed.
Biomorphs for Gargoyles not included but sprue available separately (most people will have enough from the gaunts boxes). "Venom rending" confirmed (automatic wound on 6).
Trygon same size as FW one (see attached pic, my trygon based on a CD). Monstrous creature, parts compatible with carnifex. Will form tunnel swarm together with Ravenors. Will get Apocalypse data sheets in WD Ferbuary. Alpha Trygon Synapse.
Mawloc (German Morgon!) shock troop, can fall back, can borrow/disappear during movement phase just to shock back next round. If Mawloc base shocking in contact with enemy base, place 5" template above and everyone in contact with it will get S6 AP2 hit.
Pyrovore called cc monster with said acid spray attack, but personally I am still convinced of the second artillery attack. GW suggests to also use Pyrovore counting as big Biovore.
Broodlord and Warriors removed from HQ, leaving the lone Hive tyrant (still hoping for Alpha variants).
Tyrant guard gets frenzy and another rule, if Hive Tyrant is killed.
Lictor not 0-1 anymore, one more life, cheaper. Death leaper in Codex with some special rules and mail order only.
Red Terror not rulewise in Codex (just mentioned), model can be used counting as Ravenor.
Zoanthrope has "long range" anti-tank (longer than before?).

The biovore mentioned was released for Medusa V campaign. Only Biovore model I like.

And the Aliens finally absorbed Predators to get the new Mawloc mouth

So much for now.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Wed Dec 09, 2009 3:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2450
Location: Cardiff, wales
the Mawloc ain't as pretty as the trygon, but being able to field a sandworm makes up for it.

I think maybe if I split the upper jaw too, so he looked less like an assimilated Bruce Campbell.

Throw a big frill around the neck as well, could look goody.

_________________
The Stygian Incident Demon Engines list
Chaos Titan List dev

Experiments with casting
Experiments in boardgame design

ToEG Chaos Engines


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Wed Dec 09, 2009 5:52 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
New minis are cool. Most of them look good. What is NOT cool is redoing the Tyrant Guard so everyone has buy new models of a unit they already own... it is the GW way I suppose.

_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Wed Dec 09, 2009 6:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5302
Location: Bristol
I believe you misunderstand - I think the Tryant Guard are still about in the same role with the same model.

The Hive Guard is a new model, tasked with defending Hive structures, which seems a cool logically useful purpose - taking down the feeding towers and hive nest has to be a priority if you want to actually save your planet.


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Wed Dec 09, 2009 6:26 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5568
The Hive Guard is interesting; more evidence that tyrant guard and similar genera are used to guard things other than Hive Tyrants, so more evidence that they could be used as a general synapse bodyguard unit in epic, freeing up raveners for their proper role.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Wed Dec 09, 2009 7:17 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
Oh, sloppy reading on my part. Guess I'm overly suspicious...

But I don't think the Ravener "problem" should be solved by adding a new unit that hasn't even got a model... It's bad enough that the Ravener itself hasn't got one.




_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
 Post subject: New Tyranids
PostPosted: Wed Dec 09, 2009 7:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5302
Location: Bristol
Quote: 

more evidence that tyrant guard and similar genera are used to guard things other than Hive Tyrants, so more evidence that they could be used as a general synapse bodyguard unit in epic, freeing up raveners for their proper role.

Not necessarily; Hive Guards specifically guard hive structures, apparently, Tyrant Guards specifically guard Hive Tyrants as per the background and the name. Hopefully the creatures will get slightly tweaked in the next update in time anyway so the current Ravenor as superior meat-shield thing won't be an issue anymore. A couple of Tyrant Guard are best added to the same base as a Hive Tyrant IMO rather than having a seperate unit type, just like Warlocks are the bodyguard of a Farseer.

Quote: 

I don't think the Ravener "problem" should be solved by adding a new unit that hasn't even got a model... It's bad enough that the Ravener itself hasn't got one.

I’m sure someone will make a nice model for one before not too long, we’re good like that round here :smile:


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 77 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net