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Unit upgrades

 Post subject: Unit upgrades
PostPosted: Thu Sep 09, 2004 5:45 pm 
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Quote (Xavi @ 09 2004 Sep.,08:02)
Nope, I suggest each PLATOON (6 infantry bases, or 3 tanks) to shot at different target. That is 2 formations for an basic infantry company, 3 for a tank company. If you rake a tank platoon in the infantry company, then it would be an other one as well (can select an other target).

So not as many as you say :)

Regards,

Xavi

Xavi,

So when you wrote:
Well, I was proposing even more flexibility than that, with each squadron acting on their own like an independent formation...

You ment Platoon. OK so it is a lower number, but it still will slow the game down. My two tank companies go from two activations with two combat resolutions to two activations with eight combat resolutions (three platoons plus command tank each).

To be clear, I am not saying your idea is "bad" but what I am saying is let's not think it will not slow down the game, it will. Why am I so sure, because we play tested split fire in many different forms durring the playtest of the original rules. I was one on the side for allowing split fire.

We tried split by type (All At to one target and all AP to another. We tried allowing each unit to fire, we tried troops and trasports, we tried only Super Heavies and Titans, we tried lots of different combos. Each had some good points and some bad, but all of them added to the time needed to finish an activation, thus the normal game took longer. The one formation/one target took the least amount of time.

But please play as you see fit.

dafrca

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 Post subject: Unit upgrades
PostPosted: Thu Sep 09, 2004 5:57 pm 
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Usual problems with terminology, heh. A squadron in the spanish army (the one I based my model on) is a platoon in the US army.

I was thinking more along the lines of assigning the HQ as an "upgrade" to one of the platoons. That would mean that a tank company would be 3 groups, not 4: 3, 3 and 4 tanks. An infantry company would be 2 (infantry platoons, one of them containing the HQ) or 4, depending if you turned the transports into independent units or not after the dudes dismouted.

And yes, of course it would slow the game down. It would also be more realistic IMO and I would be glad to pay the price for slower game but with better "reasoning". But well, that's me. We are already beating a dead cow here :)

Regards,

Xavi

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