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2700pts Ulthwe Tournament List

 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Mon Jun 28, 2004 7:45 pm 
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Hello all.
This 3k list was successful in beating a well played IG army on the weekend.

2 Tac + 1 hunter for each.
1 Dev.
1 Assault.
1 Terminator.
1 Landraider.
1 Whirlwind.
1 Mixed Predator.
2 Warhounds

Total of 9 activations with no characters and no garrison troops.
I decided to forgo the usual T.hawk assault and was glad I did because my IG opponent had taken 5 AA tanks (Hydras?). He really hates my air assaults =).
The Warhounds actually survived the battle (just barely) by staying out of the Shadow Swords and other big guns sights. They were a big factor in dominating one side of the table and breaking a couple of large formations. The only unit in the IG army left unbroken in the third turn was the Heavily upgraded SHT formation. The truth is I didnt even try to take that monster out and spent most of the game avoiding it.

What do you all think?

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Mon Jun 28, 2004 10:24 pm 
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A bit light on AA (I'd definitely put another with the whirlwinds) for my tastes but looks ok  :D  I would be tempted to take a SC in one of the tacticals plus some razorbacks.  In fact lots of razorbacks in tacticals rather than the predators maybe.

Warhounds can be very good if used well.

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Mon Jun 28, 2004 11:47 pm 
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Quote (Markconz @ 28 2004 June,14:24)
...plus some razorbacks. ?In fact lots of razorbacks in tacticals rather than the predators maybe.

I have to agree here. The Razorbacks can be quite nice and the added firepower can help against many of the armies.

dafrca

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 12:51 am 
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Thanks for the reply.
I have some Razorbacks on order but they did not arrive in time for this battle.
The only thing with regards to switching up the Razorbacks for the formation of Preds is the loss of an activation.
In that game I had three activations left after the IG player was finished. Those extra activations allowed me to coordinate some really nasty crossfire attacks that finally nailed those damn Leman Russ.
With the combination of those extra activations at the end of the turn, plus being able to go first the following turn, I was able to handle some of his large mechanized units.

Anyway that was like my second game played.....sooo I am always open to suggestions on how to better my army.

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 4:48 am 
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Good point about extra activations.   You have a good combined arms force but the SMs lack the FA assets, and that is one of their weaknesses.  I would have been tempted to take out his Shadowswords with my Warhounds or vise versa !  I like killing big things !    :;):

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 5:32 am 
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A good force a pefect battle compnay.  Glad it works well because that is what I'm buidling and nothing else. Really.


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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 1:38 pm 
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Yeah, I would stay away from the shadowswords myself.    Warhounds are fragile against those buggers, unless you could jump 'em out of cover.  And any Guard player who leaves his Shadowswords in a weak position like that deserves to have them stomped. :p

my 2cents,

iblisdrax

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 2:10 pm 
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As previously mentioned very light on AA, if you ever face Tau.... it will be messy.

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 2:45 pm 
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i would probably let the Landraider in the battle barge, and bring in an additional Terminator formation and a hunter to protect the WW from air. Basically, it's a swap between some ranged AT firepower and some nasty MW CC attacks that can happen anywhere. 2 termies formations allow some nasty deepstrike against heavy foes (Leman russ companies, Super Heavy tanks Coy); you can thus either start crippling two of those and leave them weakened for the Warhound to finish the job, or combine the 2 termies dets to make a mess of such buggers.
You could even consider taking a warhound out to bring in some landspeeders and get an additional character; i would advise a comander or a chaplain in one of the terminator formation; you can get the landspeeder to double and shoot at a formation, then use them as support when a chaplain augmented Termies det get close and personal with them. It give you a bucketload of MW attack; the landspeeder can do such nastyness from 80 cm away, inspiring and an additional MW for the termies are quite good. A comander would allow you to combine assault with both terminator formations; this should do short work of most thing you can encounter, including very big stuff; even a warlord should be carefull when risking this.
However, your army seem quite solid - if a bit thin on AA - and if it work, well, it work and that's what matter.

But if i remember corectly, you play DA, and i thought adding termies and landspeeder could ring a bell to you, and i must say i quite like the tactics those formation allow (like what i mentioned earlier). but i can understand you'd be sad to let one of those lovely warhounds at home. I certainly love those too; their MW attacks also come in handy for Space marines army, but termies and LS can fulfill that role.
Well, those are only first sight suggestion anyway.

Athmos


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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Tue Jun 29, 2004 8:05 pm 
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Great advise all.....thanks.
My only real problem in EA is that I get attached to certain units (Landraiders) and it kills me to leave them in the fig case:( .
As you have pointed out, I could find a better use for the massive 400 points the LR's take up.
Better air defense is definitely a priority though. I think I will add a hunter to the WW detachment at least.
The other advantage I have found with using several small formations rather then fewer larger formations is that it when my IG opponent opens up with his 900 point Monster SHT company he has to fire at one formation only. Sure he completely Devastates my Devastators o:p ....but he also has allot of left over firepower wasted on my much smaller unit.

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Wed Jun 30, 2004 4:42 am 
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I agree with you Hetzer, my Tac Dets deploy with Land Raiders and Dev Dets with Rhinos or Razorbacks.  That's S.O.P. for us, in most cases !  And still we use SM1 TO&Es, mostly and have used activation since then ('90). So we keep our units small ... and it works for us !    :;):

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Sat Jul 23, 2005 4:50 am 
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Hey Guys,

Alright I'm trying something new here and I'm curious what folks think of this list.

Hey Guys,

Alright I'm trying something new here and I'm curious what folks think of this list.

Ulthwe Eldar 2,700pt Tournament List

1 Avatar 0pts

2 Black Guardian Warhost 400pts
1 Farseer Council
1 Farseer
6 Guardians
4 Wave Serpents


3 Guardian Warhost 350pts
1 Farseer
4 Guardians
3 Heavy Weapons
3 Support Weapons
3 Guardians

4 Guardian Warhost 300pts
1 Farseer
7 Guardians
3 Wraithguard

5 8 Rangers 150pts

6 Nightspinner Troupe 175pts

7 Nightspinner Troupe 175pts

8 Revenant Scout Titans 650pts

9 Falcon Troupe 250pts
3 Falcons
2 Firestorms

10 Aspect Troupe 250pts
4 Dark Reapers
2 Wave Serpents
2700pts
Activations 10
Units 63

Let me know what you think.






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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Sat Jul 23, 2005 1:42 pm 
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Nice looking army.  I know Revenants always seem like the obvious choice, but those 650 points could probably get you three activations instead of just the one.  I'd recommend three units of jetbikes (mix in Vypers as desired) and a Wraithgate.  

Or if no Wraithgate, another unit of Falcons, a unit of Fire Prisms, and Wraithguard up the second Guardian host.

Another combo I've been working on is Vampire dropping a troupe of Fire Dragons and troupe of Dark Reapers against mechanized infantry, it's worked pretty well against Guard and Marines.

I like a lot of activations with Eldar so you can get use out of Farsight without falling behind on the activation curve.

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 Post subject: 2700pts Ulthwe Tournament List
PostPosted: Mon Jul 25, 2005 11:52 am 
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A good solid list.

I assume you mean 3 Wraithguard in the third formation and not 3 additional Guardians.

The questions I would ask are

What would you do if the objectives are spaced far apart and how do you intend to deal with enemy artillery?

Tim

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