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overwatch stalling

 Post subject: Re: overwatch stalling
PostPosted: Thu Feb 27, 2014 6:36 pm 
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By NealHunt some years ago, possibly 2010 (from memory).

It was also debated on TacComs, so you may be able to search for it.


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 Post subject: Re: overwatch stalling
PostPosted: Thu Feb 27, 2014 11:07 pm 
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Fair enough one I've missed. Guess I don't use overwatch delayed for that long to come into effect


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 Post subject: Re: overwatch stalling
PostPosted: Fri Mar 07, 2014 1:22 am 
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so, to clarify...

imagine you start with a couple scout formations on overwatch, what exactly are your options regarding turn one?

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 Post subject: Re: overwatch stalling
PostPosted: Tue Mar 11, 2014 12:43 am 
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thank you ;)

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 Post subject: Re: overwatch stalling
PostPosted: Sat Sep 28, 2019 11:22 pm 
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Apologies for the thread necro, but this appears to be the most relevant existing discussion, and it came up in a game today...

Ginger wrote:
Agreed Jon - except that the ERC decided to permit "Passing" where the only remaining formations are Broken or on OW, to allow a formation on OW to avoid taking the test and failing. Hence the FAQ:-
Quote:
Q: Can a unit remain on Overwatch into a following turn?
A: If the Formation hasn't fired by the end of the turn, then they can remain on Overwatch into the following turn.

This FAQ does not exist in the NetEA rules PDF, and in addition it appears to simply restate what’s already in the main text, without allowing you to stay in Overwatch across multiple turns without making an activation test:
“Formations remain on overwatch until they either shoot, or they undertake a new action in the following turn. Note that this means that a unit can go into overwatch on one turn, and not shoot until the following turn.”

The situation was a garrisoning IG company (so they effectively went into Overwatch in a turn before the game) that received Blast Markers in turn one. So two questions:

1. Is this FAQ entry supposed to be in the NetEA rules page/PDF?
2. What part of it is over-riding the standard rules text that allows you to activate Overwatch one in turn and wait to fire or activate in the following turn? It doesn’t say anything about being able to pass on an activation.

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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 8:07 am 
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You can only pass on the activation if you have no other non-overwatch formations left to activate, effectively ending your turn.

1. Yes, probably.
2. It doesn't over ride the standard rules and the overwatch formation can activate in the following turn.

If you want to stall and keep a formation on overwatch you have to activate them. IG with BM 3+ to activate.

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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 8:51 am 
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Thanks for confirming the intent of the FAQ.

Due to the ambiguous wording of the FAQ, I strongly recommend re-writing the FAQ so that it explicitly mentions bypassing the standard activation rules. For example:

Q. Can a unit remain on Overwatch into a following turn, without activating?
A. If the last formation a player activates in a turn is on Overwatch, the player can choose not to make an action test for that formation and instead leave the formation in Overwatch.

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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 11:40 am 
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The FAQ was dropped exactly for the reason you said, it restated the rules. It should be in there though it allow the formation to stay on OW into the next turn without rolling to activate and potentially failing. My plan was to comb through the threads for an end-of-the-year update, I will add this to the list.

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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 8:17 pm 
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I'd adjust the wording a bit from what Ian suggests. It should be so that if you get to end of your activations for a turn you can leave formations on overwatch till next turn. There's nothing in the rules preventing you from leaving two or more formations on overwatch at the end of a turn (and it's a common tactic versus rare turn 3 spacecraft all planetfall armies).


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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 8:48 pm 
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GlynG wrote:
I'd adjust the wording a bit from what Ian suggests. It should be so that if you get to end of your activations for a turn you can leave formations on overwatch till next turn. There's nothing in the rules preventing you from leaving two or more formations on overwatch at the end of a turn (and it's a common tactic versus rare turn 3 spacecraft all planetfall armies).

That wording was based on what you and Daz were describing on Saturday, which I understood as it having to be the last unbroken formation, rather than all remaining unbroken formations.

Tiny-Tim wrote:
2. It doesn't over ride the standard rules and the overwatch formation can activate in the following turn.

In case I wasn't being clear, the default rule as per 1.6 The Actions Phase is that all unbroken formations must activate, and neither the Overwatch rules nor the FAQ are written in a way that explicitly overrides this default. That's why I'm suggesting the FAQ gets updated to make it clear that formations in Overwatch got to ignore the default rule.

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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 10:02 pm 
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IJW Wartrader wrote:
That wording was based on what you and Daz were describing on Saturday, which I understood as it having to be the last unbroken formation, rather than all remaining unbroken


Yea. My understanding/interpretation has always been that you can leave a formation on overwatch if it is the *last* formation that you have remaining to activate.

I’d assume that, if you have multiple formations you want to keep on overwatch, you would have to roll to activate then all (put them ‘back’ on overwatch), bar the final one.

Hope that makes sense - typing this quickly on my phone...!



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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 10:20 pm 
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Any unactivated formations on OW at the end of the turn can be left on overwatch. You don't have to roll for any of them if they are all you have left.

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 Post subject: Re: overwatch stalling
PostPosted: Sun Sep 29, 2019 10:23 pm 
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Thanks Dave for the further clarification.

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