Kyrt wrote:
Not sure what it is meant to do though? You can still hit and kill something on a 7+. I don't understand how making a weapon just really rubbish makes it a disrupt-only weapon.
I mean to say, you could set the hit value arbitrarily to something you can't roll on a D6, so the weapon damage itself has no possibility of causing damage. Obviously, though, the blast marker effects can still cause damage.
So, a (say) 10+ AP weapon (just to be safe in case you somehow accumulate 3 points in modification to the hit roll) can be fired at a target, which means it can still place a blast marker for a formation coming under fire. It cannot cause any casualties (you could roll the D6 if you wanted, of course) except if the blast marker would normally.
I was a bit mistaken before: if you gave this hypothetical gun the 'Disrupt' rule, you would then place a blast marker for each hit it causes, but that would mean no markers because you can't succeed in the roll to hit. So you'd need a special rule to actually replicate the Disrupt effect, and at that stage you may as well invent a weapon type that places a blast marker when a point of damage is caused in lieu of the damage occurring. E.g.:
"Psychological Weapon. When this kind of weapon would cause a point of damage from an unsaved hit, place the resulting blast marker as normal but ignore the damage caused. No models are removed or WE DC points deducted; only the blast marker is placed."
(Unfortunately, it's a little tricky to word because the damage rules wording is a bit loose). You could then use the same hit mechanisms as other weapons (including AP/AT/AA restrictions), and you could still use Disrupt. Do any weapons like that already exist?
@jimmyzimms And thank ye for the kind words! Sharing unthought-of insights in the interest of creating more interesting games is one of the best things about online fora!