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Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
PostPosted: Wed Aug 15, 2018 12:48 am 
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Loving the idea of this list!
I will be trying it out soon. Can't wait to try out the tellyporta with some mega nobs.

One thing I noticed, the bad moon grots have the expendable rule, but not the extra rule that most grots have:
Quote:
Formations that include at least one Ork unit don’t count Grot units that are lost in an assault when working out who has won the combat.


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Wed Aug 15, 2018 8:45 am 
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I think have to make an ork army. Even if it's just for having units named Gorkanauts and Morkanauts 8)


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Wed Aug 15, 2018 11:05 am 
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I'm busily painting up some yellow orks for this, hoping to get some test games in over the remainder of the summer :)

@Kapitan Montag, the grots are identical to grots in the other ork lists, I'll amend the list accordingly

@ffoley, I'll change the wording of the tellyporta array too

@saukopfblende, I think the tellyporta is more fiddly in theory than practice, it scatters to represent the meks running it making 'kurrekshunz and kalibrayshunz' to the process, and if the enemy are too close, the krew get all worked up and go charging off to attack them instead of watching twinkly lights and buttons ;) I'll also get rid of the save values on the spacecraft, it was indeed a cut and paste error

Finally question for the community at large, what do folks think about using some of the newer ork aircraft like dakkajets or wazbom blasta jets to replace the older 'fightas' and 'fighta-bommers'?

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Wed Aug 15, 2018 11:21 am 
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kyussinchains wrote:
Finally question for the community at large, what do folks think about using some of the newer ork aircraft like dakkajets or wazbom blasta jets to replace the older 'fightas' and 'fighta-bommers'?

I'm not keen! All such would abstract happily as Fighta-Bommerz on our scale.

You could add Ork Bommerz to the list maybe though?
Image

They seem like they might fit the shooty richer/fancier tech theme and there's epic stats for them already in the Gargant Big Mob list you could copy. There were models made for Aeronautica that people might have and it would be nice to be able to use them.


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Thu Sep 13, 2018 4:38 pm 
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http://taccmd.tacticalwargames.net/view ... 49#p628549

Minor update that helps cover this list a bit more

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Thu Mar 21, 2019 8:34 pm 
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Oh very nice! This is an ork list I'd be happy to play. I often look to my orks and think that I'd like to bring them to the next tournament, but they always gets left out for the sake of some other army because I find them subpar. Think this list would suit me better.

I'd be happy to help out some time in the future when I get more time.

Some short notes:
  • Meganobz are missing leader.
  • The tellyporta array rule only refers to units which means more than one formation my use it RAW. Is that intended?
  • I like the inclution of the bomberImage
  • I like how you've split the stompa into stompa and mega-dread.
  • the killblasta giga shoota seems excessive with 8 x AP3+. It's orky with many attacks/dice, but 3+ is rather good ImageImage
  • The extra grot in the warband is nice from a fluff point Image


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Fri Mar 22, 2019 11:57 am 
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Borka wrote:
Oh very nice! This is an ork list I'd be happy to play. I often look to my orks and think that I'd like to bring them to the next tournament, but they always gets left out for the sake of some other army because I find them subpar. Think this list would suit me better.

I'd be happy to help out some time in the future when I get more time.

Some short notes:
[list][*]Meganobz are missing leader.


yeah I thought an entire formation of leaders was a little bit OP, plus I don't think they are quite as effective when they don't have the regular boyz to kick around... they should have a rule which states that when upgrading regular Nobz to meganobz they should maintain their leader, but formations composed entirely of meganobz lose it

Quote:
[*]The tellyporta array rule only refers to units which means more than one formation my use it RAW. Is that intended?


yes, the intention is that it basically grabs a huge bubble of orks and transports them somewhere, undoubtedly needs testing

Quote:
[*]the killblasta giga shoota seems excessive with 8 x AP3+. It's orky with many attacks/dice, but 3+ is rather good ImageImage
this may turn out to be true, but bear in mind that it's probably going to do a lot of doubling may mitigate its effectiveness somewhat, and this is meant to be a shootier list than ghaz orks too.... testing will doubtless show if it's OP


thanks for the interest and comments :)

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Sun Jul 07, 2019 11:21 am 
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PM'd Kyssinchains.

Excellent list! :)

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Tue Jul 16, 2019 5:56 pm 
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Bump, minor list update in OP

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Tue Jul 16, 2019 8:38 pm 
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Nice work! It's fun to see orks without those tempting speed freak formations.

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Tue Oct 15, 2019 9:29 pm 
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Lovely list..

What sits a bit at odds with me is the 400pts for big stompa mob but 6 singles would only be 300. Or a normal mob with 3 extra at 375pts. It's rather strange


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Wed Oct 16, 2019 5:40 am 
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Oh, and after another check: is there a reason why the normal warband is missing the oddboy upgrade?

While I agree that they meganobs formation would be too hard with every unit having leader, they are still nobs. So some kind of leader like bonus should apply without having to put the warlord into it. As they are all nobs there is actually no one there to whip them into "discilpine" but it should be high in the first place. So maybe give whole formation a single leader feature.. or please forgive this unorky twist of thought ATSKNF but limit the formation to 4 units. Light be OTT though


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Wed Oct 16, 2019 9:56 am 
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the two first points are most likely miscalculations and typos, the second is an easy fix, we can add leader to the formation in the same way that Tau bonded team is not tied to any fixed stand

I'll get an updated list up soon

Updated list in OP

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Fri Nov 22, 2019 8:40 pm 
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Is it intentional that the Oddboy upgrade is avalaible to the Stompa/Megadread Mob? A garrison unit with a Supazapp is my very own green mean dream! The Konvershun possibilities alone get my Mekboy saliva running.

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Mon Jan 18, 2021 12:08 pm 
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One or two of us might try this list for the Orktober tournament (planned tournament where all armies used must be orks) later in the year :)

Gorkanauts and Morkanauts should really only transport one unit. They can only transport 6 models in 40k which should get rounded to the nearest number to transport one in Epic (same as the SM Razorback which transports 6 models in 40k).

Why the restriction to not allow the supreme to added to Flash Gitz and could we scrap this please? Flash Gitz are Nobz that specialise in shooting and according to the background there are particularly large numbers of Flash Gitz who are part of the Bad Moonz clan (sometimes groups of Flash Gitz band together as piratey Freebooterz instead but more often they are Bad Moonz themselves). It seems odd that the supreme can't join elite shooty elements of his army as this would have seemed a natural place for him and where I'd planned to model my infantry supreme. Could you change it to if you don't have a Gargant you can add the supreme to any Nobz or Flash Gitz stand?


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