Hey guys, thanks for the feedback.
Mrdiealot wrote:
I think it might be odd if you have a 4++ transport that carries (say) 2 devastators each that can fire from the inside.
I'm not too worried about the shooting. There are better, and cheaper, options if you want to optimize your shooting. You could e.g. buy 2 Standard Land Raiders for 25 points less, and do more hits on mixed targets (even if your Tacticals stay inside the LRs).
mordoten wrote:
It's a very unusual thing for a non-WE transport. I don't think it's needed and it's better to keep most transports in a list pretty even.
I'm all for streamlining. I allowed units to shoot out because of the description of the vehicle, but also to compensate for the lack of firepower on the Anvilarum itself. I did not want to give the Anvilarum Quad Lascannons (which is the weapon mentioned in the description), as that would have pushed the price way beyond where it is usable as an upgrade and transport. I wanted an affordable ground transport that could carry Dreadnoughts. If people find this special rule too weird I guess I can keep it at 50 pts, remove the special rule and give the Anvilarum some half-crappy ranged weapon.
SpeakerToMachines wrote:
Also, the Heavy Graviton guns on the Hellfire Dreadnought and the Predator have different statlines?
Thanks for spotting this, I have fixed the error on the Hellfire Dreadnought.
SpeakerToMachines wrote:
The Graviton guns seems a little underwhelming
The Graviton Guns are a 25 points upgrade so they should definitely not feel like a downgrade. Sustained fire with Graviton Guns could be quite nasty. On the other hand, if you are in range with your Graviton Guns you are well within engagement range which is what Marines do best... For 400 points you could get a formation with 10 Graviton Guns (Tacticals, Razorbacks & Destructors). which I think has potential. If you double (or even march) up to an enemy formation late in the turn and if you go first next turn (which Marines tend to do), you will average 5 disrupt hits (6 guaranteed blast markers) with a sustain fire. This has the potential of breaking all sorts of enemy formations or even Titans. I will try out the Graviton Guns in a few games and see how it feels in play, maybe giving all Graviton Guns 30cm range could be an option.
Mrdiealot wrote:
About the option to give Tacticals either Missile Launchers or Graviton Guns: I attempted to give Dark Angels the option of choosing between Plasma Cannons and Missile Launchers when I first made the list, and people didn't really like that
I didn't intend for people to mix weapons in a single formation, but I realize this is how its now written. I might change the wording so that in a formation containing a Techmarine all units that have the option must use Graviton Guns.
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Army Champion - Scions of Iron &
Iron Hands