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Army builder is a massive plus giving us something you with. This is probably the reasoning I'm toying with this list compared to the others.
Using an up-to-date army builder file when developing and providing it upon release really adds so much to understanding lists. I think everyone should be doing it, but there's of course a slight learning curve involved.
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Played dark eldar a bit but not so much eldar. But I feel like this is all more relying on gates and assaults like dark eldar? I'm also guessing high risk high reward keeping the venoms loaded for the harlequins to keep enough distant but keeping the assault threat range for the CC required?
Had not thought about it this way before, but I guess you're right. They can't really do air-assaults like Dark Eldar though, but the triple-retain and Harlequin Webway portal rules probably more than compensates for that.
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I like you dropped the guardian size. I think 6 and 6 was to good for the points. Also lowering the holo suit saves.
Yeah, it was a bit OP before. I think they're about right now. And Guardians in Venoms is a really fun unit, really forcing you to use the weedy Guardians in an offensive way.
Will be particularly interesting to see how the Harlequins "perform" in playtest.