Dave wrote:
One game's not much to go on, but comparing this list to what's in the Raiders list and how I've done against that leads me to believe that most of the formations are 25-50 points under-costed.
Warriors alone dropped from 275 to 200 because of an armor change. Coupled with the lack of Phase Out that's way too low. I'm not sure what prompted the armor change, but if it's truly necessary then I'd suggest a bigger core formation at 275 points (say 8 units) rather than keeping it at 6 units for a reduced cost. Building an activation heavy Necron army is easy without giving them access to cheaper core formations.
Yeah not a bad suggestion. The armour value was changed because the many revisions ago because it was felt that the 7th edition necrons shouldn't have the same fortitude as marines. I wasn't that sold on the idea at first either. It reduces the odds of a favourable portal attack significantly. I think the goal was to shy away from Necrons only working by throwing warriors out of portals. But this is kind of self defeating since you can just run formations of immortals with better stats than the original warrrior formations. The Immortals should be 0-1 restricted IMO if they are to continue in their current incarnation.
Dave wrote:
Immortals are 40 points in the Raiders and 37.5 in the UK. In their own formation and coupled with a lord character as well as the lack of Phase Out I think that puts them at atleast 300, maybe 325.
I think the reason being that you cant use portasl to escape into reserves anymore. your stuff once out of reserves is stuck on the board. Infantry is still the main driving force of this list (though to a little bit lesser extent than the previous list) and having your opponent focus the infantry formations down so you can regenerate can be crippling.
Dave wrote:
Monoliths dropped 25 points, with the only changes being it can only make a single move for a withdraw and it no longer Phases Out. I don't see the need for a different stat line here either, but regardless I don't think a drop is justified. 15cm less movement for a Fearless unit is nothing. If anything, it keeps you from moving a Portal up, but without Phase Out at least you don't have to worry about Portals being broken and staying off board.
This due to the portal nerf (broken portals giving BM's) and the LM nerf 4+ inv rather than perma RA. Having the formations sizes drop to 2 was just a test. It can easily go back to 3. They don't have a different stat line though, its exactly the same.
Dave wrote:
On the Tomb Blades, I just noted they don't have Necron. Typo? We played them with it. The 50cm of FF threat is pretty nice for 200 points, They're worth more than Flayed One in my opinion.
Not a typo
Dave wrote:
Finally, there's not much that's going to be able to stop a Night Scythe from putting a Portal right where the Necrons need it. You're looking at 4 AA hits on average to blow them out of the sky. They're a huge force multiplier for 175 points, even if they didn't have a shooting attack I'd still take them at that price.
The idea was with the armour reduction on warriors, loss of phase out and portal changes you just couldn't get the monoliths to where you needed them unless you kept formations in reserve until later turns (also the test of making monolith formations of 2). Your warriors staying on the board they would need several groups of portals around to give them a chance of getting out of harms way. But often players were losing their forward monoliths and troops would just be stuck in no mans land. The night scythe filled this roll, 175 points to be able to place a portal where you need it (they forgo firing to place the portal). They used to have to land to place the portal but I had many people saying this made them much too vulnerable. I would be fine going back to the old way though.
Really appreciate the feed back. keep it coming!
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