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Planet Falling Formations

 Post subject: Planet Falling Formations
PostPosted: Wed May 23, 2018 1:54 pm 
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So I'm here to ask the question on planet falling formations.


Working on the Death Watch list it seems to become a bit odd to scatter every unit(Blackstars) in the formation and going out of coherency. I'm wondering how i would go creating a rule for list that may be adopted by other lists to allow for formation to planet fall like a pod with 1 scatter and deploying as per the drop pod rules. Would make for a hell of faster less confusing game of where units should land when there's terrain near by for example.


Maybe we could be doing it all wrong to start with or theres an easier way. If so i would love to hear it.


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 Post subject: Re: Planet Falling Formations
PostPosted: Wed May 23, 2018 2:37 pm 
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you can enter a note on the unit that the formation count as a single unit for planetfalling purposes. It's easier than an army level rule as the Blackstar is unique to the Deathwatch

sounds like you want a PF army but with none of the drawbacks, yes?

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 Post subject: Re: Planet Falling Formations
PostPosted: Wed May 23, 2018 3:31 pm 
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its not so much the drawbacks. Its the clunkiness of going through the process. Not sure what its like on a table but i know on vassal it can be a nightmare.

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 Post subject: Re: Planet Falling Formations
PostPosted: Wed May 23, 2018 3:47 pm 
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never really noticed more of a pita than what it normally is playing with models (unless you're referring to the need to roll the 1D3 to see if you nail the direct hit icon on the GW scatter dice first then the actual scatter-if so then yeah fair play). Guess that's just PF for you. It's per unit scatter in the rules so as I noted above, the easiest route would be, in this case, change the blackstar notes. For an entire list it'd be a ASR that basically just duplicate the drop pod unit notes and list out the units it applies to. I think you're just going to meet serious resistance working around how one of the core rule mechanics work however.

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 Post subject: Re: Planet Falling Formations
PostPosted: Wed May 23, 2018 4:40 pm 
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Going out of coherency via the scatter seems intentional.

10 Speeder drops in the RG were pretty common for us in playtesting. It didn't seem like a time sink to scatter them all, although I did say they were all scattering from the same point. I didn't move one 15cm to the left and scatter and another 15cm to the right and scatter, I moved them all to the same point and scattered.

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 Post subject: Re: Planet Falling Formations
PostPosted: Wed May 23, 2018 4:49 pm 
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ohhh now i get what you must mean from Dave's statement. I was reading what you were saying very very differently then probably what you meant.

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 Post subject: Re: Planet Falling Formations
PostPosted: Thu May 24, 2018 1:08 am 
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Ive been planetfalling, sometimes near terrain and then they scatter 10cm left and 10cm right through the terrain and pop out the other side being 25cm apart and stuff.

Was just probing to see if we could create a homing beacon rule or something for armies like this. Ill keep playing as is and see how it goes.

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 Post subject: Re: Planet Falling Formations
PostPosted: Sat Feb 16, 2019 4:17 pm 
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i was wondering if Self-planetfall for the Death watch would be better. Allows the Corvus Black Star come in one turn and the spaceship another turn. Allow them to scatter 20cm so they get more options to land and scatter d6 instead of 2d6.

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 Post subject: Re: Planet Falling Formations
PostPosted: Sat Feb 16, 2019 5:08 pm 
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I could totally get behind SPF for blackstars

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 Post subject: Re: Planet Falling Formations
PostPosted: Sun Feb 17, 2019 1:02 am 
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Unsure what the problem is here. If you read the notes against the Drop Pod, they are the same as codex marines, and carry a formation, not just a unit. Basically you place and scatter the drop pod and then place each unit of the formation on the marker or within 5cm of another unit in the formation. so you only scatter the marker, not each unit.


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 Post subject: Re: Planet Falling Formations
PostPosted: Sun Feb 17, 2019 11:24 am 
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There are no Drop Pods involved...

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 Post subject: Re: Planet Falling Formations
PostPosted: Sun Feb 17, 2019 2:06 pm 
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Self planetfall is pretty powerful, especially coupled with a 35cm skimmer move. There are very few places in the board where putting them would be bad/useless for the DW. You get 15cm of move from the plot point, 35cm of move from the blackstars a 5cm disembark and then get to fight in an assault with 2@4 FF marines. Sure you could scatter 12cm in the wrong direction, but most of the time it won't stop the engagement.

The only thing the opponent can do to stop you is overwatch. That's 53-77cm of assault threat from an excellent clipping assault formation, and it can be done without.

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 Post subject: Re: Planet Falling Formations
PostPosted: Sun Feb 17, 2019 2:22 pm 
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Agreed self planetfall on the blackstars would be bent. It would be alot easier I'd they scattered like a drop pod though.

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 Post subject: Re: Planet Falling Formations
PostPosted: Sun Feb 17, 2019 2:48 pm 
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I see your points, i guess I am trying to figure out self-planetfall rule within the game context:
Do you need a spaceship to self planetfall.
Can formations with Self planetfall come down on separate turns.
Self planetfall units activate as normal, are placed on drop coordinates, scatter then complete their full activation?

Black Star do scatter due to planetfall rule(15cm rule for planetfall then scatter 2d6)?

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 Post subject: Re: Planet Falling Formations
PostPosted: Sun Feb 17, 2019 3:50 pm 
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No, yes, yes and yes.

The big difference is SFP formations don't need a 200 point, 1 activation per game spacecraft. They're "cheaper " (ie need to be more expensive than a comperable formation) because of that. Plus you can retain wih another SFP unit, you can't with PF as the spacecraft needs to activate then the PF formation.

This is why I made Ambush cost 50 in the Raven Guard list.

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