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"Teleport Homer" and "Martial Hubris" seem unnecessary? The condition to trigger Teleport Homer would not apply in most usages of terminators (they typically aim for backfield support formations, far from the main front), and Martial Hubris requires the player to remember a special rule that occasionally does something bad - it is better design to have special rules that does something beneficial for the player, it is somehow far easier to remember.
More inclined to remove the Martial Hubris rule than the Teleport Homer, but I agree that neither are critical to the list.
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"I'm Alpharius!" - rewrite the rule to reflect that it is now an upgrade. Maybe, from a list structural standpoint, include it like the Eldar lists include their webway portal? It would make the Army Builder list neater too, letting the special rule sit away from each individual formation. It could also be added as a zero-point upgrade that requires the "webway" item, then the user could add it to the formations that has Lords or Proteus tanks.
Yeah, that might be a good solution. The only issue is that keeping it as an upgrade has at least one advantage: It lets you make a BTS at the same time. But having it away might be neater.
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Why is the Daemon Prince automatically the SupCom? I rather liked the way the Daemon Prince was definitely not the leader of this gang.
I was reading the Alpha Legion fluff, and one thing that struck me was how common the Alpha Legion Daemon Prince was. Seems almost like a traditional 40k villain at this point. So I figured that if he's in the army, he's the leader. Lets you choose whether you want to have a more chaotic feel to the army, or be more quasi-loyalist.
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The Legion Marines seem very powerful for the price - strat 5, init 1+, 8 stands strong with pseudo ATSKNF and leader and transports? At 325 points, I think 6 stands is quite appropriate. I appreciate you're going for a Heresy-era formation, but surely XX legion in particular would be using smaller units (and expending allied cultists instead)?
Well, a unit of normal Space Marine Tacticals cost 275, and a lot of people think they're not worth it even then. I used to think that 6 was the best size, but after lobbying from a friend of mine I'd like to try them at 8. They don't give access to most of the rest of the list either, so I generally find that I can't spam them.
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The Super Heavy Tank Company seems a little excessive - isn't there a better chance of seeing these iconic tanks if they were available in single-unit platoons, at (eg) 300 pts?
You're perfectly right it's an excessive unit, that's the intention. I'm not such a huge fan of having single Shadowswords scooting around (or single Warhounds), and I wanted to give the list a real hammer that involves making some hard decisions in the list. It's supposed to be a rare unit, and having 1 or 2 in every list wouldn't feel so rare. A compromise might be to start out at 2 like before, with an option to go to 3. Would have the additional benefit of making the Falchion more useful, as having 3 is kind of useless.
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It would also allow you to lose the slightly clunky "max 33%" qualifier on the Alpha Legion Support section.
Yeah, there is some redundancy there, not optimal, but I think I'll keep it in for the time being.
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Super heavy tank companies also seems more appropriate for large-scale pitched battles, which the XX legions famously avoids if possible.
Which is true, except we're playing Epic which is all about the larger scale. Alpha Legion isn't really supposed to do these kind of things, yet here we are ;-) I've also had an eye towards how the list plays at 4000 points, where it becomes a lot more affordable.
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Keep up the good work!
Thanks! Glad to see people are engaged with the list. It's been a lot of fun to make.