jimmyzimms wrote:
ONE thing that 40k got right was the concept of units capable of taking ground (sorry early and can't remember the name of the rule). Basically it's a 'core-like' unit that is able to be used to hold objectives though anything can contest. Basically a mech tactical company holds ground in a marine list while the Tbricks can only contest (unless loaded up). Too bad there's nothing short of a complete rework on lists to introduce that concept.
If I remember correctly it is only "Troop" choices that can capture objectives (basic boots on the ground, i.e tactical marines), anything that fell in "Fast Attack" (Assault Marines, Land Speeders, Jet Bikes) or Heavy Support (Tanks, Dreadnaughts) could not capture them. Obviously some armies would let you break that rule, most often by allowing you to take some of the more specialist/heavy units as Troops.
It makes sense as your assault marines or land raiders aren't going to sit there twiddling their thumbs, they would be spearheading attacks and when they have cleared out the enemy, moving onto the next one while the grunts moved up to secure the area.
This could sort of be covered in Epic by only allowing Infantry to capture objectives and adding some sort of special rule to certain armies to allow non-infantry/specialist infantry to capture (maybe even a small table at the beginning of each list which indicates which units can capture).
Or all the lists could be tweaked to follow a core-support-special type structure, with only core formations being able to capture.
Matt