Kyrt wrote:
RichardL wrote:
I would agree, and I think in the case of a time-out, standard E-UK rules would apply and it would be considered a straight draw.
Talking of which however, the issue of games timing out was raised at the GT back in November, and i think a few things are going to be trialed to try and cut down on them somewhat.
Yeah by penalising players who don't finish.
I do find it quite frustrating when people talk about it as a factor of sportsmanship. Do people really believe players are deliberately stalling to draw the game?
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I don't consider it a matter of sportsmanship personally, and haven't had stalling in any Epic games i've played personally (although i have in other systems), but there's a degree of responsibility from both players to get a game to it's proper conclusion. I would assume it's pretty frustrating in general for players if games don't get past turn 1 or 2, especially if they hate not finishing things properly.
If you're not getting a lot of regular play in i can certainly see that it can be difficult at times, and what i'd term 'analysis paralysis' can be a real issue for a lot of players. Personally i think the best way of getting over this is to not worry about trying to hunt for the 'optimal' move, and instead go with your 'gut' instead. It may lead to a bit of a drop in play quality in the short term, but in the long term you'll be able to assess and make good in game decisions straight away.
Also, having an overall game plan (or plans vs various armies) with an army can help a lot, and should be started in list design. I know where i want to be at the end of each turn with a given army, and what im looking to achieve with it. That way all i'm ever really doing is slightly adjusting the game plan as i go along.
The other short term solution is to basically reduce activation count, get more comfortable using that, and then pushing it up again when you've started speeding up and are more comfortable with the army.