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Gamesworkshop/Forgeworld Apocalypse Formations

 Post subject: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 4:29 pm 
Brood Brother
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Posts: 207
Hi I'm a newb on these forums but am really an Epic Veteran.
I am going to do a series of post about Warhammer 40k Apocalypse formations for each army taken from the forgeworld books. How to incorporate them into Netepic is up to you.

Starting with Orcs
Ere we go!

MEGA RIPPA KREW 2009
1 command Mega dread
3-5 Mega dreads

LOOTA WRECKING CREW (Death Skulls only) 2008
3+ trukks one stand of lootas per truck (designate one truck as a command with a big mek)
0+ looted wagon
can shoot from the trucks on advance orders

DA GREEN TIDE 2008
One command warboss (fixed to the unit)
100 plus orks(40k) = 20 stands or more
all units have extra +1 in closecombat
cannot use first fire orders due to bloodlust
any fallingback orks within 48 will join this mob if the warboss is alive.
DA GREEN TIDE 2012
One command warboss (fixed to the unit)
10 mobz of ork boyz(1 mob is 10 to 30 boyz, 2 to 6 stands)
20 stands to 60 stands

DEFFKOPTA (BIG) CHOPPA SKWADRON 2008
6+ Deffkoptas (Big) 12+ Deffkoptas
( can deploy extra move in)

GHAZGHKULL'S BULLY BOYZ 2008
Grazghkull Thraka
3+ stands of ork nobs
1+ stands of meganobz
(special rule asteroid strike:once per game use a bellygun 12cm template with 8bp -3 armorsave scatters twice
anywere in line of sight)

Updated DA BULLY BOYZ
Grazghkull Thraka 2012
5 mobs of nobz or mega nobz can mix types
each mob has 2 stands
with above asteroid


BATTLEWAGON STEAMROLLA SQUAD 2012
3-5 battlewagons with deathrollas
(if charging side by side add a cover save 4+)

BURNA-BOMMER SKWADRON 2012
3-5 burna-bommers (if 2 attack the same unit leave a bomb template on the table for D3 turns as a raging fire)

DREAD MOB 2012
2+Deff Dreads
2+ killa kans squadron (3 kans per squadron)

ORK KILL TANK SMASHA MOB 2010
3-7 kill tanks ( One is a command tank) can be kill Blasta's or Burstas or Krushas

SKY-SLASHA ATTACK SKWADRON 2010
3+warcoptas (each can carry 1 stand of boyz)
0-2 Deff copta mobs (as above)

Thats all I have for now
Cheers


Last edited by SquatWarlord on Thu Sep 14, 2017 10:14 pm, edited 1 time in total.

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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 5:08 pm 
Brood Brother
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Joined: Wed Sep 09, 2015 5:41 pm
Posts: 207
Eldar

DEATH WEB 2009
1 command falcon
2-6 night spinners 12cm formation

CORSAIR NIGHTFIRE RAIDING FORCE 2009
2-3 phoenix or void dragon phoenix
1-3 nightwing

THE PHOENIX COURT OF KHAINE 2008
Avatar ,Asurmen, Jain Zar, Fuegan, Maugan Ra, Baharroh, Karandras
Special for Avatar wailing doom range doubled, +1cc per Phoenix lord within 6cm

BAHARROTH'S TEMPEST 2008
command stand Baharroth plus 2 stands swooping hawks
2+ squads swooping hawks 2 stands per
Special Baharroth and any stands within 6cm can charge flyers within 48cm)
deep strike

THE SUNSTORM 2008
3-6 fire prisms
one designated as a command tank.
SUNSTORM SQUADRON 2012
3-5 fire prisms

WRAITHKNIGHT DREAMWALKER SQUAD 2012
3-5 wraithknights
Special add 1cm move/charge range per model in the formation. Add +1cc and +1 to hit for every 2 models

SHARD OF THE VOID WEAVER 2008
1 command stand warpspiders (void reaver)
3+ squads warpspiders 2 stands each
deep strike

THE GREAT COURT OF THE YOUNG KING 2008 (Biel-Tan)
Avatar
2 stands each of all aspect warriors
dire avengers
howiling banshee
dark reaper
fire dragons
warpspider
striking scorpions
swooping hawks
shining spears
(within 12cm of the avatar get +1 to cc)

CLOUDSTRIKE SQUADRON 2012
3-5 falcons
deep strike

FARSEER COUNCIL 2012
1 to 2 stands farseers
(special the deathly skein drop a marker within 24cm all friendly units that target an enemy within 12cm of the marker may reroll misses )

WINDRIDER HOST 2012
1 Autarch
2 windrider jetbike squads
1 vyper squadron
3+ units any combination all on jet bikes
farseer
warlock council
windrider jetbike squad
vyper squadron


Last edited by SquatWarlord on Thu Sep 14, 2017 10:16 pm, edited 3 times in total.

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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:04 pm 
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Joined: Wed Sep 09, 2015 5:41 pm
Posts: 207
Imperial Guard

HELL RAKER ASSAULT BATTERY 2009
command tank of a baneblade of stormlord
3x minotaur artillery tanks

CASTELLAN SENTRY GUN DEFENCE FORCE 2009
1 command squad
2-4 sentry gun detachments each with 3 guns

CARRION CLAW VULTURE STRIKE WING 2009
3-6 vulture gunships one is a command
18cm formation centered on the strike leader

STEEL FURY BANEBLADE COMPANY 2008
3+ baneblades one is a command tank
special add +1 to damage rolls per maingun hit on the same target
special enemies trying to cc have to pass a moral test to close

LORD CASTELLAN'S SUPREME COMMAND 2008
Lord castellan
3x command stands
1 techpriest engineer
1 priest
1 psyker
1 commissar

IMPERIAL SHIELD INFANTRY COMPANY 2008
1 company command squad
1-2 x 3 stands hvy weapons squad
3-6 infantry platoons each with 1 command stand 4 infantry stands

ARMOURED FIST MECHANISED COMPANY 2008
1 command chimera with 1 command stand
3x 3 chimeras each with 1 infantry stand and 1 hvy weapons stand

HELLSTORM SQUADRON 2008
3+ hellhounds one is a command tank

CATACHAN AMBUSH PATROL 2008
6 stands hardened veterans
0-3 special weapon squads
special infiltrate, ambush, move though cover.

ELYSIAN DROP INFANTRY PLATOON 2007
1 command squad 1stand in valkyrie
2+ 2stands in valkyrie
0-1 vulture gunship

DEATH CORPS OF KRIEG DEATH RIDER COMPANY 2007
1 Death rider command stand 5 models
3+ Death rider units 10 models each

AVENGER FIELD ARTILLERY COMPANY 2007
Battery = 3 thudd guns or heavy mortars each with a centaur or trojan towing vehicle.

Company = 3 batteries plus one command vehicle ( centaur or salamander)

EMPEROR'S THUNDER HEAVY ARTILLERY COMPANY 2007
Battery =3 bombards,manticores or manticore platforms
Company 3x batteries plus command chimera or salamander

EMPEROR'S FURY ARTILLERY COMPANY 2007
Battery = 3 Basilisks , griffons, medusas or earthshaker platforms, medusa platforms or heavy mortars plus trojan towing vehicle.
Company = 3 battery plus command chimera or salamander

EMERPOR'S HAMMER TANK COMPANY 2007
Squadron = 3 x Leman Russ, demolisher, vanquisher, exterminator, conqueror, executioner or annihilator
Company = 3 x Squadrons plus a command tank of Leman Russ, vanquisher, exterminator, conqueror, executioner or annihilator

ARMOURED FIST RECON COMPANY 2007
Recon squadron 2+ salamander scouts or 2 armoured fist squads 2 stand each plus a chimera
Company = 3 squadrons plus a command tank choice of salamander command, chimera or leman russ executioner.

EMPEROR'S WRATH ARTILLERY COMPANY 2007
Battery = 3 x basilisks
Company = 3x Battery plus command tank of chimera or slamander.

EMPEROR'S TALONS RECON GROUP 2007
3 squads of 3 sentinels
1 squad support sentinel
1 command sentinel

OGRYN AUXILIA 2007
1 command stand
0-1 commisar
2+ ogryn squads 1 stand each


Last edited by SquatWarlord on Wed Sep 06, 2017 9:19 pm, edited 3 times in total.

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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:06 pm 
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Joined: Wed Sep 09, 2015 5:41 pm
Posts: 207
Space Marines

HYPERIOS AIR DEFENCE BATTERY 2012
1-4 Hyperios platforms (one is a command relay which while still alive allows unit to split fire)

ULTRAMARINES HONOUR GUARD 2008
Marneus Calgar chapter master
2-3 honour guard squads 2 epic stands each
0-3 landraider any type
Special all honour guard stands get a fixed save of 5+(d6) 11+(d12)
Vehicles cannot be stunned

SKYHAMMER ORBITAL STRIKE ELEMENT/FORCE 2008
ELEMENT
3 drop pods 2 with 2 stands tactical each
3rd can choose either assaul tor devastator 2 stands
Special scatter the first pod the last 2 do not scatter but have to land within 6cm
FORCE
3 x elements plus extra pod with one command stand and a Captain command stand
Special all drop pods have to land within 24cm of the captain but do not scatter.

DEATHKNELL ORBITAL STRIKE FORCE 2008
5+ Terminator squads 2 epic stands each
1+ Dreadnoughts
Special drop one marker this cannot be shot down as it represents a missle roll as per standard rules if it hits then
an orbital bombardment immediatley occurs one deathstrike missle hits the marker roll for extra templates.
Once this is resolved the rest of the strike force arrive within 12cm of the marker they do not scatter.

SPACEMARINE FIRST COMPANY 2012
1 Captain 1 stand or Captain Lysander
1 Chaplain
1 Command 2stands
3 Venerable dreadnoughts
10 x 2 stand units chosen from
Terminator squad
Assault Terminator squad
Veteran
Vanguard veteran
Sternguard veteran
Special (Comrades in arms) any unengaged stands may fire overwatch at eneimes charging within 12cm
Strike cruiser = one free orbital barrage
If holding an objective and within 12cm get a fixed save of 6+ on d6 or 11+ on d12

SPACEMARINE SCOUT COMPANY 2008
1 Spacemarine captain
0-10 landspeeder storms
10 x units chosen from
scout squad 10guys = 2 stands for epic
scout bike squad 10bikes if 2 bikes a stand for epic thats 5 stands

SPACEMARINE SCOUT COMPANY 2012
1 Captain
10 scout squads 2 stands each
Special infiltrate, move through cover

DEATHWING REDEMPTION FORCE 2008
1 of Belial master of the deathwing or Interrogator-chaplain or Librarian in terminator armour
3+ Deathwing terminator squads
Special deepstrike teleport
Pick one command target on enemy side they must be killed extra vp.(write this down do not show anyone until the game is over of the target it killed.

SPACEMARINE COMPANY 2012
1 captain
1 chaplain
1 command stand (2stands)
3 dreadnoughts any kind
10 x 10man spacemarine squads
If a Battle company
it must have 6 tactical (12 stands) 2 assault (4 stands) 2 devastator (4 stands)
Reserve companies must have all squads of the same type either tactical/assault or devastator
Special (Comrades in arms) any unengaged stands may fire overwatch at eneimes charging within 12cm
Strike cruiser = one free orbital barrage
If holding an objective and within 12cm get a fixed save of 6+ on d6 or 11+ on d12

MASTERS OF THE CHAPTER 2012
1 Chapter master
0-1 Honour guard (2stands)
4-10 Captains = 1 to 2 stands
Special once per game can give the captains an invun save of 3+ on d6 or 5+ d12

PREDATOR ASSASSIN SQUADRON 2012
3-5 predators
Special can pick a single enemy unit can reroll hits vrs that unit cannot shoot anything else until that target is dead.

IMPERIAL FISTS TITANHAMMER SQUAD 2012
Captain Lysander (has vortex grenade)
3+Terminator squads (2stands each) equiped with thunderhammers & stormshields
special deepstrike teleport (if within 12cm of an enemy superhvy will not scatter

THE BLACK RAGE (Blood Angels)2012
Astorath the grim
1+ Chaplains
0-1 death company tycho
3+ death company squads (2stands) must include Lemartes
2-4 dreadnoughts
Special +1cc on charge moves

LUCIFER ARMOURED TASK FORCE (BLOOD ANGELS)2012
1 Capt tycho
1 honour guard (2stands)
3 tactical squads (2stands per)
2 Baal predators
2 predators
4 landraiders any type
special landraiders move 5cm faster but have one less hullpoint


Last edited by SquatWarlord on Mon Sep 04, 2017 4:49 pm, edited 3 times in total.

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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:06 pm 
Brood Brother
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Joined: Wed Sep 09, 2015 5:41 pm
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Chaos


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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:07 pm 
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Necrons


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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:07 pm 
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Tyranids


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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:08 pm 
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Dark Eldar


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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:09 pm 
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Tau


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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:11 pm 
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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:11 pm 
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 Post subject: Re: Gamesworkshop/Forgeworld Apocalypse Formations
PostPosted: Sat Sep 02, 2017 7:12 pm 
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