parrot1696 wrote:
Make the Holofield a little weaker. Not a popular view, I am sure, but there may have to be a way to make the holofield a tiny bit less powerful. At one point, a Phantom was hit by a total of 17 las-blasters (3 sets of 6, sustained fire). The Holofield saved 15. The armor saved one, the RA saved the other.
Note that the Holofield save replaces the armour save - it only gets its RA save if it fails the Holo save. Statistical average is 1 damage for every 4.5 AT hits, or 1 damage for every 3 MW or TK hits.
Best shooting results against Eldar Titans is gained through crossfire. 4+/6+ is a lot flimsier than 3+/5+... And Fir Iolarion rarely have the activation advantage to prevent the enemy from setting up crossfires.
parrot1696 wrote:
Bring back the penalty for double weapons. If I have two Bright Lances on a Phantom, I think a 25 point penalty makes sense. Otherwise, she eats medium Imperial titans like they were sushi.
On the other hand, with two ranged weapons it gets a lot weaker in engagements, which is where the Eldar Titans really shine.
Brightlances are At only; they're great against AMTL or Minervans, but rather less good against infantry hordes. Having two seems a too-specialized build for an all-comers list.
parrot1696 wrote:
Should Holofields be more susceptible to barrage weapons? My honorable opponent made a point that this makes sense fluffwise and unsucks them a little.
Sounds reasonable to me.