Thanks, Taiaha, this is precisely the kind of proofreading that we need.
taiaha wrote:
Hi Elsaurio,
just working through the list to put something together for a playtest. I've got a few questions that hopefully you can answer.
1) Mole - if the Mole is part of the formation that it is transporting, then it will be destroyed for being out of formation as soon as the infantry moves off.
2) Hellbore - in v1.5 it was DC4 and Transport(16). In 1.6 it is DC3 and Transport(10) - is this a typo?
3) Leviathan is listed in the Transport section as being an Independent War Engine (which I assume means it is a separate formation). I think this is a typo since it is also listed in the WE 1/3 - I assume it should be attached as part of the core infantry formation for +300pts, or taken as an independent WE from the WE 1/3 for 325pts.
4) Leviathan currently listed with a bolter array, which you'd planned to remove to match the stats with the Cadian list.
1. The Mole rules are exactly the same as in 1.5, so yes, as per reading of the rules, the Mole is an immobile WE that is destroyed if the infantry leave it.
Why are the rules like this? Well, nobody has made a request for them to be changed, one of the reasons the mole is considered to be a sup par choice. It isn't completely useless - you can surface near an objective with the intention of not moving away.
2. Correct, it is a Typo. I will post an update 1.6.2 to fix this.
3. Hmmmm let me think - I think that the leviathan should be permanently attached to the core formation - else there is no use buying it from the WE section.
The Hellbore? Perhaps it should stay as independent so you can walk away? What do people think? I've never been happy with the Mole/Hellbore.
4. I will check with the Cadian AC to see what we came up with. I probably will have to remove it as the Leviathan has the fighting deck which gives it a serious boost to FF anyway.
Quote:
5) How does the "Fighting Deck" work?
a) Can the units be swapped whenever I like? e.g. if it is transporting (warriors+thunderfire) during an Advance action, I could shoot the Thunderfire, while an Assault, i'd use the warriors.
b) Would Thunderfires provide AA while being transported in the Leviathan?
c) Do the units on the fighting deck take casualties if the Leviathan comes under fire?
d) Do the units on the fighting deck take casualties in an assault?
Thanks!
Ah the fighting deck! Remember it is a brand new addition to the Leviathan so I am eagerly awaiting feedback.
It needs to be tested to see how it works first. I'm going to apply some answers here and we will see how they play out in game. In essence I'm going to come down on the side of the leviathan as I want to encourage it to be used.
a) I'd say at the start of each Leviathan's activation, you choose what units are on the fighting platform. This cannot be changed until the start of the next leviathan's activation. When loading your leviathan up with units, place the 6 you have chosen in a sensible location to remind you (maybe beside the gameboard in a particular spot, or you are keen, bluetack them directly on top of the model).
If this seems strange, remember you have to use a similar convention to decide where to place your infantry when hitching a ride in any other transport in the game.
b) Yes, if it is one of the units that has been chosen to be in the fighting platform.
c & d) No, units on the platform cannot be targeted/killed while the leviathan lives (otherwise there wouldn't be much of a benefit of having the platform at all.)
I'll crosspost this to the cadian section, to see what they think of the idea.