atension wrote:
Sorry yeah that was very vague. I just meant that the tower competing for the same spots as the terms, the terms would in most cases lose out. Not to mention how critical it is to have drones for objective reasons which would also compete for the same spot.
Aye, and many thanks for the feedback!
atension wrote:
Ive never actually even used terminators as they are to pricy to consider when trying to keep activation count up.
I've not used them often, but they've always performed well. But then I don't bother too much with high activation count and typically have 8-10 activations at 3k.
atension wrote:
The drones staying the same points but first losing their maw cannon then going to 2+ seems a little harsh for an activation that is all but essential for the list. It's really the only fast choice they list has.
You're comparing to the 2.3.1 list from Frogbear? Unless I've misread things, they were Initiative 2+ due to being Daemon Engines. They also went from Armour 5+ to 4+ while losing the 15cm Vomit Cannon.
Please bear in mind that I'm coming from a background of being an EpicUK DG player, where the formation simply doesn't exist - so I have a slightly different take on how essential they are for the list.
atension wrote:
I do use defilers over desecrators because they are better utility in a group of straight walkers. Would never use only desacraters in a formation. Generally rely more heavily on the fliers to fill in the AA roles with intercepts. Desecrators are quite pricy for what they are. Consider how much better obliterators are for almost the same price.
Thanks. This is why I ask for feedback, because this is the third time I've proposed dropping standard Defilers from the list and nobody's asked that they be kept in!
I tend to default to Desecrators again due to coming from EpicUK DG where they're a slightly better unit.
What changes would you make to Desecrators to make them more attractive, without being overpowered if used in a garrison-heavy force? I've been considering making them closer to the EpicUK equivalent by bumping the CC from 4+ to 3+ and giving them Infiltrate.
atension wrote:
Also in many cases the space marine "know no fear" functions better than fearless. DG terms are so easy to break. Yeah they don't die but who cares broken formations can't do anything.
Again, this is why I ask for feedback, because my experiences are very different - but that's probably because most of the time I see SM Terminators on the table they're getting broken as easily as Fearless ones due to Disrupt hits, and then dying very easily once broken...
Blip wrote:
Invulnerable on the terminators seems a bit extreme to me - i'd keep them cheaper to allow bulking out the formation as a viable option if more staying power required. Disrupt FF is interesting - probably won't see much use but interesting - only come in to effect if the terminators loose right?
It would only kick in if the Terminators (or a unit they're providing supporting fire for) lose, which is a big knock against it, and a reason for making them FF2+.
Blip wrote:
Personally i would make the blight drones light vehicles (like landspeeders) and make them cheeper to allow the option to take more. Like a cloud of flies buzzing round the rotting lump of the rest of the army - feels right.
As they're shared with the Red Corsairs list (which is very close to approval) a unit profile change is tricky - although this is a change that my local players would love to see when comparing them to Land Speeders.