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6mm Necromunda Terrain

 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Sun Oct 16, 2016 1:55 pm 
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First game, Van Saar vs Spyers. The Spyers had a lot of bad luck pre-game, firstly because Van Saar could choose the scenario (going for scavengers) and tretcherous conditions rolled high winds, making being high up problematic which did not help their two Yelds. Despite this, it was a close fought, tense game. Last about eight turns, only two wounding hits throughout the entire game. Spyers cannot win a straight fight, they need target specific parts of the enemy gang in turn, and the movement of the Yelds can allow for some impressive redeployment. At one point the Spyers executed a potentially game winning move, could have ended up with all four Spyers against three Van Saar whilst the other Van Saar were isolated for a few turns, but the overwatcing Van Saar heavy took out a flying Yeld by hitting on the required six. The Spyers bottled a few turns later.
The green and purple crytals are loot counters.
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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Tue Oct 18, 2016 2:14 am 
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great idea and looks really good so far

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Tue Oct 18, 2016 5:41 pm 
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Hi!

Very cool!

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 10:11 pm 
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One Honeybee Nanohulk

The pictures do not really do it justice but I cannot make them much bigger to post them on here I think. Click on them to go to the original on dakka and zoom in.

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6mm Necromundans on the Nanohulk

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 10:18 pm 
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Man that really is a nice piece of kit isn't it !!!

If I hadn't already made my own set I'd have been all over this, even now I'm actually a bit jealous ;) ;D

Cheers,
Stroezie.


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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 10:19 pm 
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Hi!

Simply awesome!

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:10 pm 
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Very cool ! Indeed ! :spin

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:24 pm 
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It is indeed a very nice piece of kit.

You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. :-\

:spin

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:30 pm 
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moredakka wrote:
It is indeed a very nice piece of kit.

You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. :-\

:spin


Hi!

Its to confuse the aliens when they inevitably attack and board the ship.

OR

They have to be small because the rest of the ship is filled with altars to the emperor. That's bound to take up a lot of space. ;)

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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Thu Nov 02, 2017 11:47 pm 
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moredakka wrote:
It is indeed a very nice piece of kit.

You know there's always been something that has perplexed me about spacehulk, imperial vessels are built the size of cities but they all seem to have really narrow corridors linking together randomly spaced tiny rooms, why when you have a ship that big do they build such claustrophobic interiors. :-\

:spin


One of the supplements (Deathwing or Genestealer) had corridors which were four wide. And there were rules for fighting in non-corridor Spaceships (and actually outside of spaceships as well!) in the Badab War books. Making something like that using the method of Strozie's Necromunda canals would be really nice.


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 Post subject: Re: 6mm Necromunda Terrain
PostPosted: Fri Nov 03, 2017 6:13 pm 
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Why not add zero-gravity while you are at it? That would be cool.

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