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YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)

 Post subject: YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)
PostPosted: Mon Oct 03, 2016 9:57 am 
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Hi all,
Well we manage another game of epic. It was 3000 point per side and it was between YME-LOC CRAFTWORLD(4.2) and Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Trent played the YME-LOC CRAFTWORLD(4.2) and I played the Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Link to YME-LOC CRAFTWORLD(4.2)…
viewtopic.php?f=24&t=31593

Link to AAR
http://pfe100.blogspot.com.au/2016/10/y ... legio.html

Ok something different, I have done the ARR as an animated gif…

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Greg

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Not against change, so long as it done fairly and no one is left behind....

I'm human and not a !@#$%^# Robot..


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 Post subject: Re: YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)
PostPosted: Tue Oct 04, 2016 10:22 am 
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Thanks for the report.

I had problems with attention span and the 10 second spacing of the photos. I tended to lose track of where the game was and couldn't go back and forth as with a video.

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 Post subject: Re: YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)
PostPosted: Tue Oct 04, 2016 11:15 am 
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Thanks for reading..

Yeah I think more planning is need and I need some Que's to say when things happen etc..I was thinking of making a gif for each turn.. although that could also have it problems and shorting the spacing between frames would help...

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Greg

*************************************************

Not against change, so long as it done fairly and no one is left behind....

I'm human and not a !@#$%^# Robot..


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 Post subject: Re: YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)
PostPosted: Tue Oct 04, 2016 11:59 am 
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I use between 2-4 seconds for each photo in my video reports.

(Note to self: must do more testing & reports)

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 Post subject: Re: YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)
PostPosted: Tue Oct 04, 2016 12:07 pm 
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I also had problems:-
  • The text is too small to read from a phone (and probably from tablet), but I could not open up / expand the .gif to make it legible. Even on a PC I had difficulties where some of the wording on the picture was cropped by the framing on the screen.
  • I agree the frame timings hindered things to the point where I gave up.
  • I tend to skim read things, looking for the salient parts of the battle ;- Orbat, terrain layout and objective placement, turn #2 and #3 initiative and initial activations, etc.
    Obviously this is not possible with .gifs
    I suspect these activities may not be easy when watching a video unless they have been separately identified with some form of caption (think silent movies captions)
  • Finally, I suspect that others look for different things, have different reading habits and speeds and especially different technology and skills.
    I am not convinced that it is possible to provide for different tastes and other requirements this way.

Bottom line, while I appreciate the time and effort put into this, this didn't work for me.
OTOH, videos might be a different matter since people have more control over the way they are delivered.


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 Post subject: Re: YME-LOC CRAFTWORLD(4.2)VsLegio Gryphonicus (NetEA v3.24)
PostPosted: Tue Oct 04, 2016 12:20 pm 
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Thanks for the feed back ginger..

Yeah it not going work on all fronts..I will look at Video making a little later..

I have add the photos by turn, to the report.. so that it can be read and not watch the gif..

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Greg

*************************************************

Not against change, so long as it done fairly and no one is left behind....

I'm human and not a !@#$%^# Robot..


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