Thanks Scutarri nice to have consensus, I'm still struggling with some of the formations as you say they do mostly the same sort of thing.
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1. Give Seraphim Teleport to represent their ability to enter the table from on high, like angels descending from above. In the same way that Eldar Swooping Hawks do. Maybe add back in the 25pts you removed.
I like this idea it would definitely put something different in the list.
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2. Let the storm troopers swap their Chimera for Valkyries taking the formation to 300pts but making it very fast and mobile and providing a unique element that the army lacks otherwise. If you want to avoid spamming BP perhaps give them Vendettas (3 twin lascannon and 2 heavy bolters for those who don't know) instead?
Again this would add something different and as the Inq Warband may take them it would make sense.
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To make the Chapels more enticing would you consider any or all of the suggestions below?
1. FF4+ (it has to get close to shoot, in engage range of practically everything...except right now it basically loses every time despite being festooned with excellent close range fire weaponry)
2. Give it a Void Shield or DC4 (it's a building on wheels yet is no tougher than a standard superheavy tank, the extra DC would also make it much better at the role of close fire support it's slow speed seems to suggest for it due to the extra attacks and more difficult suppression)
3. Speed 20cm (means that a double from the rhino mounted guys can be kept pace by marching the Chapels, keeping them all together for fighting in turn 2 and increases the threat range to 50/70cm for the guns)
4. Give it Walker rather than better speed (it smashes aside trees and rubble as the might of the Emperor shines through, also means it super focuses on the anti-cover role and can keep pace with the rhino mounted elements by not being required to snake its way through trees)
5. No idea how to make the transport option desirable...if it goes DC4+Walker perhaps putting an Inquisitorial retinue inside, barreling forward and barging deep inside an enemy formation? Or maybe allow it to Transport up to 1 penitent engine in it's transport slots so you could have 6 flagellants+2 penitents huddled inside the Chapels? Up transport capacity to 5 each to allow a full set of redemptionists to go inside?
Your right atm it lacks character, I like the walker idea and perhaps the better FF although adding extra stuff would mean an increase in points.
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In other news, my painting continues and I have some more Retributors on the painting table. Will be doing my Celestians next too. Going to order some Dystopian Wars stuff to be my Chapels - even if they don't go in a list yet they're a cool thing to have as a centerpiece, still looking for something to be the Cathedral.
Cool, the Dystopian range is very good and looks very gothic. I would encourage people too use them.