Ladies & Gentlemen!
The Army Reference sheet for Fathomless Destruction is complete! They may not set in stone, but is a full picture how each army would look like if no major issue comes up.
https://drive.google.com/file/d/0B9dL4t ... sp=sharingI wanted to create a somewhat allrounder, all key unit inclusive armies for each race, meanwhile focusing on the specialities and differences. Let me add a tiny clarification to that;
The time: Let's call it a 42.000 where the hundreds of years have passed and all the changes are made in that time.
Imperial Guard: Large numbers and standardized wargear. Focus on chain of command. (which is achived through "frontline officers") Combination of siege, drop, mechanized, armoured, light footed, regiments and some interesting elements of mechanicus.
FD Imperial Guard represents a full strenght regiment sent on full scale war.
Space Marines: An army that revolves around their space knights in armour. They have powerful and versatile wargear which are either "all in one" or extremely specializes for one role.
FD Space Marines represents a battle company prepared for combat engagement.
Traitor Guard: Merging of simple renegade guard armies and cultist coven armies. They still get the Imperium weaponry but loses it's vast support. In return they lay their hands on Chaos Powers.
FD Traitor Guard represents a full strenght regiment that recently betrayed the imperium.
Orks: Extremely large numbers and scrap wargear. Ork brutish behaviour and tactics are represented with the respective rules. They can heavily customize their wagons and fortresses to either suit for a meat grinder horde strategy or a speed freak charging strategy or both.
FD Orks represent a joined forces of Waaaaagh! to smash things up, big time!
Chaos Space Marines: Evil knights. They are stronger than loyalist marines beacuse of 30k wargear is more powerful (though lacks the modernish utility) and their high level of combat experience especially against their own kin. Adding Chaos Powers makes them almost unstoppable, however they are keen to abandon their lords, should the circumstances not favor their selfish goals.
FD Chaos Space Marines represents a freshly gathered warband spitted right from the Eye of Terror into reality.
Eldar: Superior Xeno Species. Their weaponry and fighting style reflects art and finesse. An Eldar War Party is basicly consists three major types: The Aspect Warriors who are elite troops, the Guardians which are civilians turned into militia and Spirit Warriors who are hard to control but their wraithbone body is sturdy and they fear no death. For the bigger battles they lacked a really big Titan in the fluff, so I have created the Dragon Battle Titan for that role. It can be imagined as a taller Phantom Titan, with two extra (somewhat shorter) arms, resulting a four armed lord of war.
FD Eldar represents a regular War Party assembled to either defend the Craftworld or seize territory.
Dark Eldar: Superior Pirate Xeno Species. This was their only role in the fluff, and so they don't really have the arsenal of other factions. To solve that, the Dark Eldar began to expand their interests, and packs a lots of new stuff to wage larger scale wars next to small raiding missions.
FD Dark Eldar represents a Planetary Level Raiding Force, ready to enslave an entire civilisation for their needs.
Necron: Ancient. Unknown. Fearsome. I have included many of their units designed for complete annihilation. Also reanimation become immediate, making them really aggressive undead force, instead of dying then coming back ---> they do die yet still coming!
FD Necron represents either a Tomb World awekening or a fully gathered Invasion Force.
Tyranids: Well they are the most mystery to me. Half of their units a some sort of close combat stuff. Of course now they do get many other base unit type which all other races have, yet they still possess their close combat orientation beacuse of their extremely large outnumber!! To represent this, I have created the overrun rule. That way the Tyranids will have CC advantage if they manage to surround their foes (base contact)! Otherwise they will be hacked down by other races CC specialists.
This could be achived since FD rules allows CC attacks from 5 cm, so that gives an extra dimension to play with.
FD Tyranids represent a concentration of Tyranid bioforms reaching the level of expansion. The vibration through synapse is high enough to inform the Hive Mind that the bioform concentration is large enough and ready to move on.
Tau Empire: There are many cool units which adds more depth to the Tau army, including the Ballistic Suits to match the Titans of other factions! They will really need them to face all the new challenges.
FD Tau Empire represent a Tau Invasion Force ready to unleash the might of their digital technology to conquer worlds or defend their own.
Tau Seceders: I completely hate the conception of how the Tau are left out of Chaos games. It's boring, it's anti dark millenium, uncreative and I don't care how the Ethereals background tailored toward mind control enslaving the poor Tau and others, adding a grim edge to the story.
In the 42.000 the Tau expand greatly and research the warp long enough to earn the sight of the Dark Gods!
And so the liberation movements against the lies of the Greater Good have began to spread. And not only them, but the Artifical Intelligence which they thought to have power upon, have been corrupted by Chaos, to turn them on their masters or anyone daring to come too close.
FD Tau Seceders represent a recent rebellion that joined forces and are now going on their own ways to explore, sack, occupy or destroy.
Daemons: There were Daemon world armies, which were rare and always been in the background. In the meantime I have began to play with this idea, and collected all the daemon units, thrashed stuff, adding some crazy dark power. What become in the end is that the whole table is turned against the foe, and there is no place of safety left...
FD Daemons represent a Warp Storm strong enough the shrink the barrier beetween reality and the immaterium, allowing the daemons, warp creatures of endless amount to take their victims be it metal, flesh or soul.
+1 for dudes resolving this event having a battleship (assuming a warp travel) as the "table" of such a battle.