Turn ThreeWith the dark shrouding the Seers ability to read the strands of fate he mis reads and the initiative is won by the Imperials, the Warlord moves to cover the blitz objective and uses his massive range and fire power to suppress the 2 revenants in the ruins, the shear power of the incoming barrage breaks both of them and the move to block the Reaver from linking up with his commander.
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The reaver retains and lays down a storm of imperial missile cover on the revenant and wraithlords in the ruins, breaking the revenant who retreats to his blitz and puts 2 blastmakers on the wraithlords. The wraithlords move to form a net around the warlord on the right flank to prevent him marching to the blitz.
The last thunder bolt gets orders to go onto C.A.P. to deter the Vampire from bearing down on the Supreme Commanders warlord, the Vampire knowing no fear starts is approach run on the warlords location, but suffers a engine malfunction and fails to activate his order.
The lone Stallion moves out of the forest to secure the right hand flank and alone hold he Imperial objective.
It all lay in the balance, the Eldar commander sees a a small window, the time to strike was now, to the bold comes victory and honour, the Warlock activates and surges forward onto the Enemy blitz and unleashes the fearsome power of the eldar technology at its peak, the D-canon draws upon the raw force of the warp focusing on the Warlords reactor, dice are rolled, it is two hits!, knowing the game lies in the balance on his last roll of the turn he needs a 5 or a 6 to do enough damage to down the mighty imperial defender......
it's a .......
6!!!!
With a reactor implosion and catastrophic meltdown the mighty Warlord falls to its knees giving the blitz objective and the Win!
With the objectives secured the Eldar have fortified a new bastion within the Titans forgeworld, plans are being drawn to push deeper into the Imperials territory.
Over view post game
Casualties at the end of the game.
EldarImperialConclusionI had a lot of fun this game, I though at the start of this game it was going to be a pretty easy win for me to be honest, but the pure stamina of the imperial forces was hard to deal with, the barrage was a nightmare to deal with after the first turn, even though it wasn't killing a lot, the 2 bms per activation it laid down just kept my revenants broken all the time.
The imperial airforce has a stand out performance, i have a new respect for thunderbolts.
The Melee between the warlord and the warlock was a surprise, i really thought i was going to be a a shoe in to win that hands down, but the extra attacks from the lasbuner really made a difference.
The wraithlords were a last minute sub for what was meant to be a firegale knight troupe that i left at home ( I mean my craftworld), they really did bugger all the entire game, I think the fire gales would have been a bit more of a threat.
All in all a nice close and VERY fun game.