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Knight Crusade 1.0

 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Jul 20, 2015 6:59 am 
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Corran_dk wrote:
Would love to have the Cerastus Knights (Acheron/Castigator/Lancer) and Questoris Knights (Styrix/Magaera) added to the list for more variation.


That would be stunning! Not sure if my bankacount feels the same about it!

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Jul 20, 2015 7:17 am 
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Ole wrote:
Corran_dk wrote:
Would love to have the Cerastus Knights (Acheron/Castigator/Lancer) and Questoris Knights (Styrix/Magaera) added to the list for more variation.


That would be stunning! Not sure if my bankacount feels the same about it!


Could scratch build them :)


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 Post subject: Re: Knight Crusade 1.0
PostPosted: Tue Apr 17, 2018 3:38 am 
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Is this list still under development, or does it need a new AC? Might be interested in the latter case, as I'm seriously looking into Knights of all kinds.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Tue Apr 17, 2018 4:48 am 
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It's under dev by Dave but the list didn't get much traction so I think it's basically dead. I'm not sure an additional list is needed TBH and I'd just as soon see more of the modern knights show up in the Knightworld list.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Tue Apr 17, 2018 1:13 pm 
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DwarfSupreme and Amiger84 take this list every 2-3 months here. I put it together because some weren't happy with the narrower theme of the Knightworld list. It doesn't play drastically different than Knightworld, it's just Knightworld with different support formations.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Tue Apr 17, 2018 10:40 pm 
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I like the list and as Dave mentioned play it occasionally.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Sun Nov 11, 2018 11:06 pm 
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My plan is to run this list at Cancon 2019 for the side
"Princeps Challenge" to the main tourney, wanting something a slittle bit different flavoured to the regular Knight world list


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 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Nov 12, 2018 12:43 am 
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Cool, I'll try to update it with the latest knight changes for you. Castigators might be too cheap, let me know what you and your opponents think of them in action.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Nov 12, 2018 2:47 am 
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Will do Dave
Haven't even looked at the castigators yet, I just want some titans with my Knights :)

But with the princeps challenge (separate challenge trophy open to: Titans legions, Knights lists, gargants) I think everyone else not in the challenge will be stocking up on the volcano cannons and the like.

So probably won't go too well, haha


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 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Nov 12, 2018 4:52 am 
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Speaking of... now might be a good time to see about letting AMTL take knight allies. Maybe 25% cap and allow them to select a Knight household along with all upgrades except baron.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Nov 12, 2018 5:15 pm 
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Vaaish wrote:
Speaking of... now might be a good time to see about letting AMTL take knight allies. Maybe 25% cap and allow them to select a Knight household along with all upgrades except baron.

Good idea.


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 Post subject: YesRe: Knight Crusade 1.0
PostPosted: Mon Nov 12, 2018 5:45 pm 
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Yes, knight allies is a goood idea!

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Mon Nov 12, 2018 6:08 pm 
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Knight allies makes a lot of sense in AMTL.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Wed Nov 14, 2018 9:13 pm 
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I think I'd want to playtest it pretty heavily before incorporating Knights into the AMTL list as a Support slot option.

Forge Knights don't have the speed that Paladins & Errants have, the potential range of 3-6 battlecannon, nor the weight of CC/FF attacks charging Knights can put out (although arguably more macro if they make it to an assault unscathed).

One of the weaknesses of the AMTL list is that you don't have fast-moving CC/FF macro attacks unless you trade out ranged firepower on a Reaver. Taking 3 Knights Paladin as a support formation isn't so much replacing Forge Knights as it is offering an alternative "Light War Engine" option for an AMTL player that could compete/synergize with Warhounds.

Don't get me wrong; I like the idea as an AMTL player, but it's how much I like the idea that has me thinking this needs playtesting to see how broken it could potentially be.

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 Post subject: Re: Knight Crusade 1.0
PostPosted: Wed Nov 14, 2018 10:34 pm 
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We should probably move this over to the AMTL thread, but I don't think it's quite as good synergy as you anticipate. There's a lot of similarities between the two and knights are more expensive. Most lists that would take them are going to need to free up at least 50 points if they wanted to swap for forge knights for knight. There's a lot to like, but I don't think it's giving AMTL anything for free.

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