Craigm999 wrote:
Hi,
Having slept on it (and dreamed of blowing up big buildings) i've got some expanded thoughts on what i mentioned on the FB page.
First of all - I like these rules, and its definitely something that needs addressed.
I'm not a fan of using buildings for 'hiding' troops, or camping on objectives.
I think that troops in a building should be declared to be on a side for shooting out/being shot at and for range purposes.
However where our opinions might differ is regarding targeting troops in buildings (and probably forests too, but that's another matter that was covered previously) with barrage weapons.
To my mind it would seem that if enemy troops were spotted going in to a building, or have been shooting from another side of it, then as long as a spotter, or the artillery its self can see the building, it should be able to be targeted (placing a barrage in the center of building and scattering as normal) - i'm not sure how the rules currently read on this, but i'll have a look today.
as for mega-structures taking multiple hits, i'm broadly in favour of this, whether the simplest, most fair option would be to simply give them multiple 'wounds' or whether we open it up to a bit chance/fun and have a damage roll table for failed saves - regardless of the weapon type (barrage, vortex etc),
something like - on 1D6
1-3 - Building suffers minor structural damage +1 to next damage result
4-5 - Building suffers major damage, all occupants make 0TSM save, +1 to next damage result
6 - Building destroyed - usual rules apply
Anyhoo, i better get back to work!
I'm not against spotters being used to call in barrages at all - my problem is more with the situation where the spotter can see the building but not the actual infantry stands. I'm fine with things like fliers attacking infantry in the middle of the building by firing from above and I think your idea of calling in a barrage which automatically is aimed at the centre of the building is a good one. I'm happy to run with that on Saturday!
I also really like the damage table, think it is an elegant solution! We'll also run with that for the large buildings, but obviously stick with the standard rules for smaller structures.
You mentioned the woods also, are you unhappy with the idea of not being able to barrage infantry inside woods?