turn 2IF initiative
IF> preds double and fire on the clean warband's battlefort (passengers are still mounted up), 1 hit for 1DC, 3BM with crossfire.
IF> thunderfires enter OW
Orks> big gunz sustain on preds, 2 kills for 4BM crossfire
Orks> retain to assault preds with blitz brigade, 1 pred dies but even with support fire from the nearby warband the orks lose with poor rolls and are wiped, preds break from casualties/BM
IF> devs sustain on warband, all hits on battlefort and pop it + crit. All inside die, along with a wagon and one boy who are squished, warband breaks
IF> whirlwinds retain and sustain on kult of speed, 4 die and the formation breaks
Orks> warband engages scouts and take thunderfire OW AP disrupt on charge, but not enough to break them). Orks win for no losses, leaving 1 rhino to break.
Orks> GG assaults speeders and wipes them, consolidated back towards warband
IF> fellblade singles and shoots warband, killing the last battlewagons and a boy to break them
Orks> Fightbombas wipe the broken preds
IF> storm talons intercept but the fightas save their jinks
IF> devs double over their own mines (save with IF inf walker on friendly mines) to cup the great gargant and lay a BM
IF> tacticals double full north into the ork T&H territory, they shoot out some of the broken KoS
IF> centurions tripple north, going around the minefield and towards the ork blitz, they disembark.
(orks still have formations to rally in this shot, we took a 2 week break around here)
All rally apart from skorchers