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Imperial Fists vs Orks, 3k, netea

 Post subject: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 9:36 am 
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3k Imperial Fists vassal playtest vs Jimmy. We played this over 3? sessions across a few weeks.

edit: disregard pretty much all of this. Just realised I didn't have scouts in the army list I took, but deployed them on table (mix up between earlier list i suppose, although following is what's saved in the vassal army list file). So that's a win by default to jimmy and a wasted playtest due to me :{[]


army lists

Imperial Fists
Incompertus, 3000 POINTS
Imperial Fists (NetEA V1.1 - Developmental)
==================================================

CENTURION [425]
4 Centurions, 2 Land Raider Crusaders (3 assault cent, 1 dev)

DEVASTATOR [250]
4 Devastator units plus transport, 2 Bunkers + Minefields

DEVASTATOR [250]
4 Devastator units plus transport, 2 Bunkers + Minefields

TACTICAL [450]
6 Tactical units plus transport, Supreme Commander, Hunter

WHIRLWIND BATTERY [300]

2 STORM TALONS [200]

PREDATORS [325]
4 Annihilator, Hunter

FELLBLADE [350]
1 Fellblade

THUNDERFIRE BATTERY [250]
4 Thunderfire Cannons

LAND SPEEDERS [200]
5 Land speeder


Orks! 3020 points :spin
Big Warband 350
4 Nobz
12 Boyz
4 grotz
Battlefortress 115
4 Battlewagonz 140

Great Gargant

Soopagun
2x Twin Soopagun" 850
Warlord

Blitz Brigade 150
2 GunWagonz
2 Flakwagon
Blitz Brigade 150
2 GunWagonz
2 Flakwagon

Big KoS 350
2 Warbuggy
14 Skorcha

Fighta Skwadron 150
3 Fighta Bommers

Big Warband 350
4 Nobz
12 Boyz
4 grotz
Battlefortress 115
4 Battlewagonz 140

Mekboy Gunzmob 125
5 Big Gunz
Flakwagon 35


(if anyone's wondering why so many flack wagons and no oddobyz, jimmy said he was expecting IF list to have a lot of stormtalons in)



Deployment
Quick note, vassal does not have mine fields. Those runs of red/blue mini rulers are the mine fields. Unfortunately, after deploying them i forgot that they represented minefields and promptly garrisoned my thunderfires on top of their own mines. Presumably I wouldn't have done this on a real table with real minis, but there we go. Didn't have any effect on the game, as IF inf get to re-roll on friendly mines.
Image

Orks put two objectives within 30 of each other and sit the great gargant across from the. IF place objectives on the right and far right. Dev formations and thunderfires garrison up, no ork garrisons.

Centurions deployed mounted up (next to fellblade) plan was to use them to counter assault whatever hit the bunkers in t2. Orks deployed inside their battleforts.

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 9:42 am 
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turn 1
IF initiative, Orks go first

Orks> blitz double
IF> preds wipe blitz
Orks> warband dobules, staying mounted up so they can assault onto objectives area t2
IF> devs sustain warband, battlefort makes all 3 saves, 1BM
Ork> double KoS
IF> WW sustain and pick off 6 from the KoS
Orks> blitz double
IF> Tactical single and break KoS with 1kill
Orks> Big guns fail to OW, take BM, regroup
IF> tbolts GA GG for 1 BM and a shield
Orks> Warband doubles and kills a dev, losing a grot to OW on the way
IF> thunderfires sustain on warband with AP IC, remaining grots die along with 3 boyz
Orks> Great garant doubles and BMs devs
Image
IF> fellblade doubles to shoot green warband, 2Dc on the fort, 1 boy and 1 wagon die
Orks> bombas BM devs
IF> speeders single and pop the fort in the green warband
IF> scouts double and kill a boy in the warband to break them
IF> Centurions move up

fightas fly off IF table edge . tbolts disengage freely

everything rallys
Image

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 9:50 am 
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turn 2
IF initiative

IF> preds double and fire on the clean warband's battlefort (passengers are still mounted up), 1 hit for 1DC, 3BM with crossfire.
IF> thunderfires enter OW
Orks> big gunz sustain on preds, 2 kills for 4BM crossfire
Orks> retain to assault preds with blitz brigade, 1 pred dies but even with support fire from the nearby warband the orks lose with poor rolls and are wiped, preds break from casualties/BM
IF> devs sustain on warband, all hits on battlefort and pop it + crit. All inside die, along with a wagon and one boy who are squished, warband breaks
IF> whirlwinds retain and sustain on kult of speed, 4 die and the formation breaks
Image

Orks> warband engages scouts and take thunderfire OW AP disrupt on charge, but not enough to break them). Orks win for no losses, leaving 1 rhino to break.
Orks> GG assaults speeders and wipes them, consolidated back towards warband
IF> fellblade singles and shoots warband, killing the last battlewagons and a boy to break them
Orks> Fightbombas wipe the broken preds
IF> storm talons intercept but the fightas save their jinks
IF> devs double over their own mines (save with IF inf walker on friendly mines) to cup the great gargant and lay a BM
IF> tacticals double full north into the ork T&H territory, they shoot out some of the broken KoS
IF> centurions tripple north, going around the minefield and towards the ork blitz, they disembark.

Image (orks still have formations to rally in this shot, we took a 2 week break around here)

All rally apart from skorchers

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 9:54 am 
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turn 3
IF initiative

IF> centurions assault big gunz on blitz, gunz wipe, IF consolidate into blitz range with no losses
IF> thunderfires retain, doulbe up onto hill over their own mines and do 2 casualties to the left warband, breaking them
Orks> great gargant assaults and wipes devs, barging and consolidating its way into 15cm of an objective
IF> fellblade singles, kill 1 nob on the warband in the woods
IF> stormtalons strafe warband for 1 BM
Orks> fighterbombers attack the lone rhino on re-roll, 1 fighta dies to hunter AA, BM on the rhino
IF> wirlwinds sustain on warband, 2 kills and break
IF> rhinos double back to their blitz
IF> tacticals single, spread out to get both T&H, 1 kill on warband from BM
IF> devs sustain, take great gargant to 1shield for BM

Image

Fists have it at 2–0 Blitz, T&H

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 10:03 am 
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Thoughts:

Centurions – not a great tests for these guys, they spent two turns trundling about mounted up then pasted a weak formation t3. Plan to use them as counter assault in middle didnt work out as it wasn't worth doing, shooting from IFs in middle broke everything apart from the gargant. I'd have preferred terminators, but don't have much to say based on above report.

Jimmy was wondering about thunderfire movement, would mounted be appropriate?

As you can probably tell from my deployment i'd never set up bunkers and mines before. Looking back i'd have moved one set of bunkers so it could contest both objectives, then moved the other set and mines further north from the objectives. Alternatively the bunkers would have been tucked back to use the LOS block from hills and trees more defensively.

Suicide predators start of t2 was a waste, I was fixated on killing the mounted up battlefort, but there were less wasteful was of doing that …

A fun game concentrated around a big t2 middle of table pile-up, neither of us had used or played against a great gargant before.

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 10:11 am 
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thanks for the report Apoc :), while the assault centurions didn't get to tackle many big nasty targets, they survived till turn 3 unscathed where they were in a position to crush the weak resistance of the big guns and win the game for you....

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 10:13 am 
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yeah that's very true, thought my feeling was teleporting terminators would have got the job done for 50 points less. Although had turn 2 gone differently the centurions would have been more use , all depends I suppose.

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 10:23 am 
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as they headed out alone I tend to agree, I see centurions leading a forward push, lending supporting fire to nearby engagements and providing an anchor point for the battle line

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 Post subject: Re: Imperial Fists vs Orks, 3k, netea
PostPosted: Thu Mar 19, 2015 10:35 am 
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edited first post, i'm a complete idiot and took an illegal list without noticing. Result is win by default to jimmy and my apologies.


Only just noticed scrolling back through the report. Can only assume I still had a draft list in my mind at deployment, but then the list used here is what I pasted into the vassal game for use, so no real excuse!

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