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			Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranids | 
		
	
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				The_Real_Chris
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					 Post subject: Re: Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranid  Posted: Fri Dec 05, 2014 2:10 pm   | 
				 
				 
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					 Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
				
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						 Do you think the Tyranid list would be better with more offensive capability, but if you break a swarm it is removed from the table? So when they get to you the result is a bit of foregone concluesion, but the stuff you broke would be out of your hair for good? Would that have just given you a win? 
					
  
						
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				mordoten
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					 Post subject: Re: Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranid  Posted: Sat Dec 06, 2014 2:08 am   | 
				 
				 
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					 Joined: Mon Nov 05, 2012 9:35 am Posts: 3338 Location: Norrköping, Sweden.
				
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						 Thanks for the report! 
					
						 _________________ https://epic40ksweden.wordpress.com/
  "You have a right to be offended" - Steve Hughes "Your feelings are hurting my thoughts" - Aron Flam 
					
  
						
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				Tiny-Tim
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					 Post subject: Re: Biel-Tan Craftworld (4.2) V’s Hive Fleet Onachus Tyranid  Posted: Mon Dec 08, 2014 10:13 am   | 
				 
				 
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					 Joined: Tue Jul 05, 2005 1:32 pm Posts: 4893 Location: North Yorkshire
				
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						 Thanks for the report. 
  I was surprise the Phoenix bombers didn't target the Exocrines first, but I might have missed something in the game. I also feel that the Eldar Player was very aggressive at the start of the game, Rangers moving forward into engage range didn't seem a sensible idea to me and then the Banshees coming out halfway through the turn, I would have tried to hold them back so that there was a reduced chance of a counter engage during the turn and then using then again next turn. 
					
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