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Tournament Scoring

 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 5:43 pm 
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thought the finnish system was 'turn agnostic'?

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 5:49 pm 
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brumbaer wrote:
Hena, we agree that for terrain there has to be a compromise. But I'm not sure that this should be in the form of 12 pieces of terrain and they will be 4 of that type, 4 of this type and 4 of that and they have to be of that size and shape and best of all put on fixed places. I'd prefer to have tables with different amounts of terrain to have players not playing the same game every time. I'm also one of the big supporters of scenarios at tournaments, which has sadly come out of fashion. Replacing the need of flexibility with the plan-ability so many tournament players seem to crave nowadays (no dig here, just my impression).

Ginger, there are a lot of people who go to tournaments to win and they select race and army-composition to that end.
And some go out of their way to win which includes choosing an army/race that gives them all advantages and puts their opponent at a disadvantage. And they will calculate how many and what kind of victories they need and what to do if they don't manage that in the first place..

IMHO for this reason "serious" tournament players, do not want tables with mixed amounts of terrain, scenarios and scoring that favour wins over everything else, because they can't plan ahead that much and it makes contingency plans more difficult.
Look at the ETC mechanism of matchmaking. The teams choose who plays whom - and there are players whose only task it is to draw or stall. It's not about having a game of Warhammer and win, but about creating armies that deny the opponent to have a decent game where they would have a chance to win.
What sense is it to have a game where you know at the start that nobody will win ?

Again I do not say this is wrong, if you are one of the players who like that kind of thing it's great, but if you are going to a tournament and hope to have some games that are comparable to "ordinary" games and with results that are not predetermined that much, you might look for a different approach.

The scoring system is influenced by the people who makes them and influences the people who play by them.
If you design a scoring system most players choose something that suits them. That's the reason why we nowadays have best general scores (no painting, no sportsmanship), no scenarios and predictability as far as possible. If you are born into this system or play it long enough you will find it the best one. That doesn't mean it is really the best one for everybody or the hobby, but it doesn't mean either it's bad or wrong.

For a tournament you will have to define the goals and the target audience and than choose a fitting scoring system.

On Terrain, I do agree that having 4x each of woods, buildings and hills can be boring, I merely suggest that in the interests of balance and fairness, each table have roughly 25% - 33% coverage with 12 pieces of terrain. This could be a city scape or some other imaginative set-up. Otherwise variances in terrain will benefit one side or the other unfairly. I do agree that scenarios are fun, and it would be nice to re-arrange all the tables each round, though that may be a little impractical given the time constraints, while leaving tables set up and trying to arrange players to visit each type adds yet another constraint and headache for the organiser.

As to players 'playing to the tournament' that will always happen irrespective of the scoring system - and if you think I am one such, you should review my E-UK tournament placings - I am always in the bottom half ;)
You will also see me commenting at length on trying to balance lists - and I might add that the E-UK lists are generally well balanced for the E-UK 3K-4K tournament games. That said, most lists have strengths which a 'competitive' player will try to exploit, which is one of the reasons behind the E-UK championship scoring system that awards points for using different races and sub-types. Unfortunately that cannot be introduced in a single competition.


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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 5:54 pm 
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I must admit it would be interesting to see whether some form of compromise scoring system could be made from all these suggestions.

And FWIW Hena, the UK system also rewards quick wins by reducing the scores for wins in the 4th and 5th turns - though whether these reductions are sufficient disincentive is a different matter :)


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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 5:58 pm 
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Hena wrote:
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in the UK system there is *always* a reason to keep playing and try to reduce the deficit in a game, even if you can't win, by reducing the winning margin from 4 goals to 2 through smart play you can often improve your standing in the event through an extra few points gained, there is literally no reason to do this in the EEC system

Problem for me in UK system is that it does support the idea of delaying victory in turn 3 to aim for stronger win on turn 4.


while this is true, I've never seen it happen, the risk that your plans go awry and you end up snatching a draw (or even a loss!) from the jaws of victory is too great for most players, I also believe that it's considered very unsporting to play like this, while I've never been in a position to do this, I certainly would take the win at the earliest opportunity....

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:08 pm 
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I tried to delay a victory once and ended up losing the game. Lesson learnt and not tried in a tournament since.

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:12 pm 
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kyussinchains wrote:
>Snip

personally I disagree with the prepositions that winning is above all, there are certainly degrees of victory in any game, I also disagree strongly that the system used over the weekend is in any way more fair or representative of players winning, you can table 3 opponents 5-0 and have two losing draws and finish behind someone with 5 winning draws who didn't win a game, for my money that is every bit as bad and defeats the stated aim that someone who wins more games should always score more than someone who wins less.... it's also equally as unlikely to happen....


This is a misconception there is no winning draw.
The Epic rules state that if nobody won at the end of the game the player who scored more victory points at the end of the game is declared winner - not winner second rate, just winner.
So what you call a winning draw is rules wise no better or worse than any other victory. A better phrase would be victory by points or by tie-breaker, but it is a victory. So if you have 5 wins by points it's rules-wise just as valuable as winning 5 games by goals.

Awarding only 2 points for a victory by points is an implicit tie breaker.
Rating a point difference up to 300 points (instead of same points only) as a real draw, is also an implicit tie breaker.

kyussinchains wrote:
in the UK system there is *always* a reason to keep playing and try to reduce the deficit in a game, even if you can't win, by reducing the winning margin from 4 goals to 2 through smart play you can often improve your standing in the event through an extra few points gained, there is literally no reason to do this in the EEC system


I agree, but by having only the winners score reduced, you have at large the same effect - reducing his gain on points relative to you, but you will not influence the value of a win and the score relative to winners.

I think there is no doubt that somebody being eager to win, analysing the UK scoring system and recognising the value of the big, early win and it's potential to offset losses, easily, will do everything to achieve it.
There are races and army compositions which make such a win more probable than others. So it is just normal that people eager to win, will use a combination of race/composition to achieve that. And that influence on composition is what I do not like about it.


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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:18 pm 
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In 50+ tournaments I can remember maybe twice when somebody has prolonged a game to get a bigger score as the win has to be so much bigger in the later turn to get a benefit (and is risky). Its more problematic IMO that under the Berlin system a 0-5 loss in 3 turns (basically a one sided massacre) is the same number of points for the loser (0) as a loss by 301 victory points in turn 5 (a very very close game)

The Berlin system doesn't solve the alleged EUK issue of 3 wins not always beating 2 wins and a loss (which I can never recall happening in a UK tournament). Under the Berlin scoring 2 wins and a loss is 6pts (and goal difference could be +9) while 3 VP wins (Still a win under the system) could be 6pts with a worse goal difference.

In addition the sole aim being to get 2 goals (usually take and hold and they shall not pass) really promotes defensive static play and armies.

Regarding terrain, if quoting the rule book regarding wins+goals I can't see how you can ignore the clearly defined terrain requirements in the rulebook. The Berlin tables were very light on terrain and the terrain was very small so could not be hidden in which again promoted defensive play as it was difficult to use terrain to advance with. This was not a UK view but shared by at least 3 other nationalities

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:24 pm 
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brumbaer wrote:
This is a misconception there is no winning draw.
The Epic rules state that if nobody won at the end of the game the player who scored more victory points at the end of the game is declared winner - not winner second rate, just winner.
So what you call a winning draw is rules wise no better or worse than any other victory. A better phrase would be victory by points or by tie-breaker, but it is a victory. So if you have 5 wins by points it's rules-wise just as valuable as winning 5 games by goals.


in your opinion of course..... ;) why even have victory goals if a win is a win is a win? why not make it more like a warmaster system where you immediately win or lose when the breakpoint of an army is reached?

Brumbaer wrote:
kyussinchains wrote:
in the UK system there is *always* a reason to keep playing and try to reduce the deficit in a game, even if you can't win, by reducing the winning margin from 4 goals to 2 through smart play you can often improve your standing in the event through an extra few points gained, there is literally no reason to do this in the EEC system


I agree, but by having only the winners score reduced, you have at large the same effect - reducing his gain on points relative to you, but you will not influence the value of a win and the score relative to winners.


but you don't only reduce the winners score.... you increase your own... you derive a benefit from reducing the loss to as small a margin as possible

it's all relative anyway, I would have loved to have attended, regardless of scoring system :)

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:38 pm 
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For me the critique that 2 win by points is the same as 3 by objectives is legitimate - but I'd solve that by rewarding 3 points for wins by point as well.

I don't see a problem that winning in a blowout rewards the same as winning a close game. I don't think encouraging blowouts is a good idea.


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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:43 pm 
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Ulrik wrote:
For me the critique that 2 win by points is the same as 3 by objectives is legitimate - but I'd solve that by rewarding 3 points for wins by point as well.

I don't see a problem that winning in a blowout rewards the same as winning a close game. I don't think encouraging blowouts is a good idea.

What about that getting beaten very marginally on VPs gets the loser the same as being blown out?

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:46 pm 
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I also thought that the terrain was very light and I also did whine a bit, but I think it is only natural that the Tyraind player wants to have more terrain :D

I played on one of the desert tables - 3 times impassable hills, two normal hills, 3-4 forest (most of them VERY small) and 3 tiny villages. I had a hard time against tank company taking hold on a hill, watching over nearly half the table, denying any advance on my side. If luck hadn't been my guide and my opponent missing two crucial activations on turn three, I would propably had a really, really tough time in turn 4. With just a few terrain pieces I usually just stalled the whole first turn behind the few scattered terrain pieces, not beeing able to really push forward. Tyranids have a big disadvantage without terrain heavy tables, due to basically no saves or bad saves on the Inf and LVs. Due to the low Strat value the oponnent can even select the table edge, giving the Tyranid a even harder time.

Overall I think the terrain was borderline. For my personal opinion there could have been a bit more area of terrain, the general number of terrain pieces were okay (not fine, just okay). But there is always whine after a tournament ;) I think the Berlin guys did a splendid job, especially brumbaer in developing a non-swiss system based tournament program, organising the event etc.

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 Post subject: Re: Sv: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:51 pm 
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Steve54 wrote:
What about that getting beaten very marginally on VPs gets the loser the same as being blown out?


Not a problem. The loser gets a better tiebreaker and the right to bitch over the beers after the tournament.

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 Post subject: Re: Tournament Scoring
PostPosted: Mon Sep 29, 2014 6:56 pm 
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Hena wrote:
Though the 3 for win, 2 for VP win, 1 for VP loss and 0 for loss does take that into account.
.

0 for VP losss

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