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Nurgle CSM V0-1

 Post subject: Re: Nurgle CSM V0-1
PostPosted: Tue Jul 15, 2014 10:58 pm 
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atension wrote:
Hi All,
Was bored today so I converted the list into a proper format. Pretty close to the approved lists style. Let me know if there are any mistakes.


The Great Unclean one is missing a DC value (should be 4). The critical hit text is wrong should be

The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.


The critical hits on the titans are wrong in your list Atension. Titans aren't ususally destroyed in epic when getting a critical. I'm not sure what they are really suppost to be though. Below is what they used to be in the old death guard list (the one in the compendium)

Quote:
Fester
Critical Hit Effect: Move it D6cm in a random direction. If this move takes the Titan into impassable terrain or another unit it can’t move over, it stops when it contacts the obstruction and suffers an extra point of damage. If it staggers into or over any units then they will take a hit on a D6 roll of 6+ (make saving throws for the units normally).

Repugnant
Critical Hit Effect: Loses an extra point of damage and all units within 5cm suffer a hit on a 5+.

Plaguelord
Hit Effect: Loses an extra point of damage and all units within 5cm suffer a hit on a 4+.



Are the above the criticals you intended Steve when you wrote "crits as normal" or did you want the ones for regular chaos titans?

I earlier mentioned the lack of AT fire on the Fester titan to be a problem. You never comented on that Steve. Have you thought about it? Are you open to changes?


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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Tue Jul 15, 2014 11:09 pm 
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AFAIK steve is currently on a well deserved vacation so don't expect any replies for a week or so

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Wed Jul 16, 2014 2:45 am 
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Not a problem Ill update it tomorrow morning. Pretty sure that was just a copy paste error. Thanks for the input.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Jul 24, 2014 3:44 am 
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Steve54 I am curious about the absence of drop pods in your list.

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Last edited by atension on Thu Jul 24, 2014 3:02 pm, edited 1 time in total.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Jul 24, 2014 9:19 am 
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are drop pods not something the death guard make use of then, background-wise?

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Jul 24, 2014 10:41 am 
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kyussinchains wrote:
are drop pods not something the death guard make use of then, background-wise?


I have no idea fluff wise, however the previous death guard list has them. Both a specific drop unit and terminators were allowed dreadclaw upgrades. Was always curious why chaos terms were allowed to be mounted in deadclaws but SM terminators aren't. I would be very interested in building a Nurgle dreadclaw heavy force with the new addition to the plague zombie barrage from the plague ship.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Jul 24, 2014 10:48 am 
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it does make sense..... the other option of course (and it's a complete cop-out) is to use the drop-heavy nurgle force as nurgle black legion.....

Also I'm strongly in favour of renaming this list to Death Guard....

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Jul 24, 2014 4:52 pm 
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atension wrote:
Was always curious why chaos terms were allowed to be mounted in deadclaws but SM terminators aren't.

As in loyalist marines using Dreadclaws? The Imperium stopped using the dreadclaws after the heresy. In IA:SoV #2 or 3 states they were all deemed tainted devices and disables and jettisoned them all into space by the Ad Mech.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Jul 24, 2014 4:54 pm 
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On holiday until tomorrow when I'll address issues

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Aug 07, 2014 11:00 am 
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also there is pretty much no such thing as a nurgle chaos marine who isn't a plague marine.... unlike noise marines and berserkers, fluff wise from what I read, all nurgle marines are plague marines....

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Aug 07, 2014 2:17 pm 
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Es, i really see no point to the Nurgle CSM version of the list to be honest.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Aug 07, 2014 2:22 pm 
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IMO this should be Death Guard redux :) I'll lobby Steve this evening as I handily defeat him.....

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Thu Aug 07, 2014 3:46 pm 
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i support that idea!

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Tue Aug 12, 2014 12:58 pm 
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Ok, I'll make some changes this week

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Wed Aug 20, 2014 2:40 pm 
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Ew battle report up, though i messed up by completly misding the ko marching rule..., are the changes happening soon?

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