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Some Campaign Experience System for Epic?

 Post subject: Some Campaign Experience System for Epic?
PostPosted: Sat May 31, 2014 4:00 pm 
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Hi Taccom!
:{[]
I am currently searching for some kind of system of Experience for an Epic campaign. Something that allows to carry on specific units throught multiple scenarios, to allow power up and statistic improvement...

There is something like this arround the internet (in other words on TACCOM)? :D

And if it doesn't exist, maybe will be cool to realize it like a project here on taccom ! :whistle

Hoping to see you reply guys

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 Post subject: Re: Some Campaign Experience System for Epic?
PostPosted: Sat May 31, 2014 4:33 pm 
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Bissler did one for NetEpic. You might want to read his and see if it gives you some ideas.

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 Post subject: Re: Some Campaign Experience System for Epic?
PostPosted: Sat May 31, 2014 4:57 pm 
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jimmyzimms wrote:
Bissler did one for NetEpic. You might want to read his and see if it gives you some ideas.


Thanks! Where I can find it? :)

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 Post subject: Re: Some Campaign Experience System for Epic?
PostPosted: Sat May 31, 2014 5:16 pm 
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I'd just PM Bissler about it

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 Post subject: Re: Some Campaign Experience System for Epic?
PostPosted: Sun Jun 01, 2014 10:39 am 
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Apologies for not noticing this, I didn't look at this thread as it related to E:A and I'm a Net Epic man!

Here's some links, hopefully you will find some of these to be useful or at least give you some ideas for adapting it or creating your own system for E:A.

Campaign rules:

viewtopic.php?f=146&t=26130


This thread shows the campaign in action. There are links to each of the battle reports that were fought during the campaign within this thread.

viewtopic.php?f=14&t=24706


This is a link to Primarch's excellent Titan Experience rules:

viewtopic.php?f=146&t=25726


I did consider the idea of other units including vehicles and infantry gaining experience but after discussion with the community we decided it was impractical and probably would create a lot more paperwork during the campaign. The original idea was for every 10 experience points earned (XP awarded for breaking enemy units, capturing objectives etc) one stat could be increased by 1. For example, a unit's roll to hit enemy units or its save could be be increased from say 4+ to 3+.

Please let me know what you think! :)

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 Post subject: Re: Some Campaign Experience System for Epic?
PostPosted: Sun Jun 01, 2014 8:34 pm 
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Maybe this could work:

You use EpicUK:s tournament scoring system. Then the players get their scoring points x10 in points to buy new units.
Wiped units have to be rebought while damaged ones heals fully between battles.

Or if you want to give winners a slight edge let them get scoring points x15 points to buy new units for.

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