Hi again!
I have been painting I promise. Just haven't had the time to do updates. Anyways this will be the last update I'll do before the tournament on saturday. I have finished two more swarms. First out is my Nexus swarm.
It just two units. Big mama and a termagant unit.
I did two minor conversions on the dominatrix. I find the "wings" on the back of it look utterly ridiculous, so they had to go. The second thing I did was exchange the head. The original is to small for my taste and looks a bit silly. I also contemplated exchanging the two front arms for 40k hormagaunt arms to unify the look more with the hierodule, but there just wasn't enough time.
I have to say it was one of the most enjoyable Epic minis to paint that I've done in quite a while. I'm rather pleased with the result so I hope you guys like her as well.
I have also managed to finish enough units to represent another small swarm. Here they are. 2 x Warriors and 6 x termagants.
Last but not least, I've also done two Hive Tyrants. Fantastic models. Such great detail.
And for those interested here's the list I'm bringing to the tournament on saturday.
Code:
NEXUS SWARM [370]
1 Dominatrix, Termagants
TYRANID SWARM (S) [450]
Hive Tyrant, 4 Termagants, 2 Hormagants, Tyranid Warriors, 3 Carnifex, 2 Zoanthrope (745.M41)
TYRANID SWARM (S) [325]
Hive Tyrant, 4 Termagants, 2 Hormagants, 2 Carnifex, Zoanthrope (745.M41)
TYRANID SWARM (S) [355]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants, Tyranid Warriors, 3 Raveners
TYRANID SWARM (S) [200]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants
TYRANID SWARM (S) [200]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants
HIERODULE BIO-TITAN (745.M41) [350]
TRYGON SWARM [225]
3 Trygon
LICTOR SWARM [200]
4 Lictor
BIOVORE SWARM (S) [175]
6 Biovore
GENESTEALER SWARM [150]
6 Genestealers
It's pretty straight forward. Most thing march turn one. The rest just tries to spread out blast markers which the opponent hopefully can't rally/remove completely before the start of turn two. The off board stuff tunnels and teleports on start of turn 2 and then I hope enough stuff survives the opponents first 2 activations so that I can do some decisive damage.
cheers