zap123 wrote:
Again...these are for platinum right?
Also, even with an increase in cost to 700 there's still no way I'd remove unique from the Guild Bikers. Maybe at 900....
Dont understand the imperative to up the cost of the pretty feeble Leviathan, or the Cyclops for that matter. One thing you could do is fix the fire arc for the side weapons to be 180 degrees left x3 and right x3. Colossus is arguably a bit cheap, but against some armies it is just crunchy points....I'm looking at you Tyranids!
Hi zap,
I've tested all those costs since few years now and they work well.
increase points on praetorians is logical as they now benefit a template that give them a better chance to survive on battlefield.
At least, those new costs put the squat army back in the game against other armies (tested vs IG, TL, Orks...) "except" tyranids. Imho, it's not really fair to keep the squats so high in performance just because of the tyranid list that's still over them.
About the "too good" squat cavalry, the "unique" ability on the card was an "easy" solution to restrict presence of bikers on the battlefield but honestly, it was not that restrictive. You could still pick 1 guild biker company and add many biker support cards at 200 points...
If the bikers are too good at 200 points for a detachment, we have 3 solutions to avoid "unique":
- reduce caf
- increase cost
- reduce caf & increase cost
I've tested the 2nd solution, giving it a try and with praetorian cost increase, it works pretty well.