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Da Ork Artillery List

 Post subject: Da Ork Artillery List
PostPosted: Wed Feb 05, 2014 2:58 pm 
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All this recent talk of massive Artillery in the forums got me thinking Orks needed to have fun too! What do you folks think of a list like the below? 10 Activations (11 after the Landa unloads) including a Big Stompa Mob that can shoot a 10BP MW barrage 60cm after doubling 30cms and starting at the edge of their deployment zone (15cm). It also makes a pretty sturdy BTS! The question is ... does it put too many eggs in one basket?

Waagh! Runejack, 3000 POINTS
Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
==================================================

WARBAND [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Boyz + Grotz

LANDA [200]

WARBAND [375]
2 Nobz, 6 Boyz, 2 Grotz, Flakwagon, 4 Battlewagon

BLITZ BRIGADE [200]
2 GunWagonz, 2 Flakwagon, Oddboy

KULT OF SPEED [200]
Warbuggy, 7 Skorcha

KULT OF SPEED [200]
Warbuggy, 7 Skorcha

FIGHTA SKWADRON [150]
3 Fighta Bomba

FIGHTA SKWADRON [150]
3 Fighta Bomba

MEKBOY STOMPAMOB (BIG) [950]
6 Stompa, 2 Supa Stompa

STORMBOYZ WARHORDE [150]
6 Stormboyz

MEKBOY GUNZMOB [175]
5 Big Gunz, Oddboy

I think a list like this would try for T & H as well as TSNP. They'd have a fair chance at the enemy BTS as well if they could get it in the Supa-Stompa crosshairs.

Thanks for looking!

Joel


Last edited by Runejack on Thu Feb 06, 2014 12:26 pm, edited 1 time in total.

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 Post subject: Re: Da Ork Artillery List
PostPosted: Wed Feb 05, 2014 4:36 pm 
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To be honest, my experience so far has been that barrages actually don't really do any damage after doubling. After all, in cover you then need 6's to hit even infantry... At least you really pile blast markers onto one formation (maybe several if you are lucky), but I am not sure whether this is enough to win the game. Especially as most of your other formations are rather small and vulnerable. Your opponent might just try marshalling the formation you just shot at every turn, and use his other formations to kill your small formations. If he keeps his own formations a bit spread out he might just manage to ignore your stompa mob. TSNP might be tough if the opponent attacks from two flanks, as your stompas cannot split fire. Two separate formations might have an edge here.
But why not just try it out? I'd be interested in the result.

By the way, I spotted some mistakes in the list: The blitz brigade cannot take the oddboy like that, as you would need a gun wagon for that. Also, two supa stompas would actually have 12 BP, not just 10 8)


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 Post subject: Re: Da Ork Artillery List
PostPosted: Thu Feb 06, 2014 12:25 pm 
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Dr. Pepper wrote:
To be honest, my experience so far has been that barrages actually don't really do any damage after doubling. After all, in cover you then need 6's to hit even infantry... At least you really pile blast markers onto one formation (maybe several if you are lucky), but I am not sure whether this is enough to win the game. Especially as most of your other formations are rather small and vulnerable. Your opponent might just try marshalling the formation you just shot at every turn, and use his other formations to kill your small formations. If he keeps his own formations a bit spread out he might just manage to ignore your stompa mob. TSNP might be tough if the opponent attacks from two flanks, as your stompas cannot split fire. Two separate formations might have an edge here.
But why not just try it out? I'd be interested in the result.

By the way, I spotted some mistakes in the list: The blitz brigade cannot take the oddboy like that, as you would need a gun wagon for that. Also, two supa stompas would actually have 12 BP, not just 10 8)


Great feedback! Here's some responses in reverse!

I'd give one Supa Stompa 3x Soopa Gunz and the other 2 with a Mega-Choppa! So that's 5 total for 10BP as the other 2 are wasted. Good catch on the Gunwagonz. That was a mistake on my part when transposing the list from my excel spread sheet to the Army Builder Website. I'll correct it!

TSNP would be tough if my opponent tried flanking me. I'd definitely switch tactics and go for the Blitz and T&H if that happened. I think the best course for the Ork strategy would be to double the first turn and shout' "come at me Bro!" The smaller units would hang back as much as possible that first turn to try and stay out of range of enemy fire. They're all fairly fast so that shouldn't affect the Ork force too much. After the first turn, the Stompa Mob will sustain fire. Worst case scenario they fail and have to just fire for +0 to hit.

I'll be honest, I don't like spending 850 on a Great Gargant in a 3k list so this is definitely new for me. I'm excited at the durability of the unit and the fact it should get +2 for a fair bit when rallying thanks to Mob rule.

Thanks again for the great thoughts!

Joel


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 Post subject: Re: Da Ork Artillery List
PostPosted: Thu Feb 06, 2014 1:21 pm 
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Hello!

When you compare your Stompamob withe the Great Gargant, the Gargant is better:

1.) The bonus from the mob rule go down when you lose units. The Gargant has DC 12 and keeps his Bonus until it is destroyed. Because as a war engine, the starting capacity counts.

Gargant : Stompamob: 1 : 0

2.) When the enemy shoot at your formation, he can single out the supa stompas because they are war engines. And here you have in total 8 DC and 2D3 Power fields, and the Gargant has 12 DC and D6+6 Power fields

Gargant : Stompamob 2 : 0

3.) The Gargant costs 850 points, the Stompas 950 poinst

Gargant : Stompamob 3:0

4.) Together with the normal Stompas, the Supa Stompas have more dakka (max 12 BP to max 8 for example)

Gargant : Stompamob 3:1

5.) The Gargant count for the 1/3 rule and take away points for the aircraft. The Stompamob of course not.

Gargant : Stompamob 3:2
Gargant wins! :)
The Stompamob is more shooty, but the Gargant is more durable.


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 Post subject: Re: Da Ork Artillery List
PostPosted: Thu Feb 06, 2014 2:46 pm 
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That's a great arguement! I see the 5th point as a real sticker though since it means I can't afford any Landas and only one unit of 3 fighta bommas. Boo! Why must 3k steal so many Ork toys!?


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 Post subject: Re: Da Ork Artillery List
PostPosted: Thu Feb 06, 2014 3:47 pm 
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Yeah I know that problem. So, if it is important for you to field aircraft and Landas then take the Stompamob.
And there is another point for the Stompamob:

6.) The Warlord has to be on the Great Gargant. In most cases that means he is in the most valuable unit.

Gargant : Stompamob 3 : 3

Now it is a draw :)


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 Post subject: Re: Da Ork Artillery List
PostPosted: Fri Feb 07, 2014 3:37 pm 
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Another question Skavengarf, how does the Great Gargant get 8BP? Can't he either take 2 Twin Soopagunz OR something else? Maybe I'm still confused about how this works?

Quote:
Gaze of Mork 30cm MW4+, TK
2x Big Guns 45cm AP5+/AT5+
1-2x Twin Soopagun OR 60cm 3BP, MW, FxF
Soopagun 60cm 2BP, MW, FxF
0-1x Lifta-Droppa 60cm AND MW3+, TK(D3), FxF
(base contact) (Assault Weapons), EA(+1)


I take that to mean he can take 2 Twin Soopas for 6BP or a Soopa and 1 x Twin Soopa for 5BP but they get to throw in the Lifta Droppa.

What's the correct way here?


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 Post subject: Re: Da Ork Artillery List
PostPosted: Fri Feb 07, 2014 3:44 pm 
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Wait a second! The stats in the 2012-08-09 Army list compendium are different from the ones in the 2013-08-07 Tournament pack!! Have they improved!!?? Do they now get 2-3 Twin Soopas plus a Soopagun???

That would be pretty huge!!!!!!!??? Does anyone know?


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 Post subject: Re: Da Ork Artillery List
PostPosted: Mon Feb 10, 2014 8:59 pm 
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I have the armylist from 2012, and I made an error. You are right, only 6 BP because you can take only 2 Twin Soopas -.-


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 Post subject: Re: Da Ork Artillery List
PostPosted: Mon Feb 10, 2014 9:35 pm 
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Great Gargant can have 8BP. As per it's unit notes it's arm weapons are 'either two Twin Soopaguns, or a Twin Soopagun and Lifta-Droppa.' With either option it also has the 2BP belly Soopa Gun, so if you take the two twin-Soopa Gun option that's 8BP in total.


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 Post subject: Re: Da Ork Artillery List
PostPosted: Tue Feb 11, 2014 10:22 am 
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GlynG wrote:
Great Gargant can have 8BP. As per it's unit notes it's arm weapons are 'either two Twin Soopaguns, or a Twin Soopagun and Lifta-Droppa.' With either option it also has the 2BP belly Soopa Gun, so if you take the two twin-Soopa Gun option that's 8BP in total.


Hi Glyn,

I just looked in the 2014 Army list compendium under the "GHAZGKHULL" list and didn't see a belly gun with 2BP? Is that in a different Ork list possibly? I've quoted its weapons below. I really appreciate the clarification!

Joel

Quote:
Gaze of Mork 30cm MW4+, TK
2x Big Guns 45cm AP5+/AT5+
1-2x Twin Soopagun OR 60cm 3BP, MW, FxF
Soopagun 60cm 2BP, MW, FxF
0-1x Lifta-Droppa 60cm AND MW3+, TK(D3), FxF
(base contact) (Assault Weapons), EA(+1)


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 Post subject: Re: Da Ork Artillery List
PostPosted: Tue Feb 11, 2014 10:32 am 
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this is an ongoing, really confusing, and really stupid problem with the Great Gargant

It should read:

Gaze of Mork 30cm MW4+, TK
2x Big Guns 45cm AP5+/AT5+
Soopagun 60cm 2BP, MW, FxF
2x Twin Soopagun 60cm 3BP, MW, FxF
Or
1x Twin Soopagun 60cm 3BP, MW, FxF
1x Lifta-Droppa 60cm AND MW3+, TK(D3), FxF
(base contact) (Assault Weapons), EA(+1)

Basically, the 1-2 and the 0-1 are the only variable weapons, the Soopagun is not exchanged, and is the "belly gun" that he's talking about

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 Post subject: Re: Da Ork Artillery List
PostPosted: Tue Feb 11, 2014 1:03 pm 
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Is there a reason they can't fix how this is written or is it just my ignorance of the shorthand conventions? There is NO WAY I could play it like that with my friends without some sort of strong backing of those facts. I still really appreciate the clarification Jaggedtoothgrin!

Many thanks,

Joel


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 Post subject: Re: Da Ork Artillery List
PostPosted: Tue Feb 11, 2014 2:03 pm 
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it's mentioned elsewhere in the forums but yes, its really quite a strange way of writing it (and for some time, i recall thinking "gee supa stompasare just as shooty as great gargants, thats crazy")

If it helps for more proven clarification, the way it's written in the official printed rulebook is the soopagun first and then the twins and lifta droppa

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 Post subject: Re: Da Ork Artillery List
PostPosted: Wed Mar 05, 2014 12:24 pm 
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Jaggedtoothgrin wrote:
this is an ongoing, really confusing, and really stupid problem with the Great Gargant

It should read:

Gaze of Mork 30cm MW4+, TK
2x Big Guns 45cm AP5+/AT5+
Soopagun 60cm 2BP, MW, FxF
2x Twin Soopagun 60cm 3BP, MW, FxF
Or
1x Twin Soopagun 60cm 3BP, MW, FxF
1x Lifta-Droppa 60cm AND MW3+, TK(D3), FxF
(base contact) (Assault Weapons), EA(+1)

Basically, the 1-2 and the 0-1 are the only variable weapons, the Soopagun is not exchanged, and is the "belly gun" that he's talking about


Quote and bump as I saw this being asked again. I think Jagged's answer was very well done!


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