The Bissler wrote:
@Mattman: Are you using the Net Epic Gold rulebooks?
I am using the Gold books, why? It is the rules for rounding the titan costs and some of the weapon costs in those books that me and my friends have some issues with.
MagnusIlluminus wrote:
Would you mind linking to where the discussion on 'rounding of points values' happened, as I am unsure of what you are referring to.
For that matter, your friend seems to have some ideas as to what various weapons "should" cost. If he(?) could make a list for you to post, that could help.
For reference, this is the topic where I brought up the point originally regarding rounding:
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=24416As Primarch mentions in it, the decisions behind it where some years ago and I guess would be lost in the discussion group somewhere.
I will see what his thoughts are.
For me it is the big plasma weapons that stand out. Under the current rules they are high cost with additional negative rules, it should be one or the other really.
Rather than the blanket "may not fire any other weapons" rule that the Cannon and Destructor have, maybe the power drain could chosen to be taken from elsewhere, something that is a nod to the uncoming plasma rules, but wouldn't take much to implement. Something along the lines of:
If this titan chooses to fire a Plasma weapon (Cannon or Destructor) this turn, then the crew must syphon plasma from other systems to power it. Choose for the titan to fire "Offensively" or "Defensively" and apply the following rules.
Offensively
On the turn that this plasma weapon is fired, the titan may not repair any void shields or repair any damage. Other weapons may be fired as normal.
Defensively
On the turn that this plasma weapon is fired, the titan may not fire any other weapons. Rolling for repairs and void shields may be made as normal.
Just throwing it out as a possible idea.
One of the other weapons that jumps out for me is the Inferno Gun at 50pts, would much rather have a Vulcan Mega Bolter.
Riquende wrote:
Given that there are a number of units in game with a cost ending in 25 oor 75pts, I don't see why it would be difficult to round all weapons to 25/50/75/100 pts. If there are any that seem wrong compared to another then give it a small boost to compensate (slight range increase, 1 extra attack die, so on).
I'm just starting building some titan lists and what I've found is that I'm getting 'free' head upgrades because my weapon choices come to just over 800, and a weapon/CC head doesn't take me over 850.
That is something I mentioned in the topic I linked to above. I would much rather have everything costed to the nearest 25pts and a straight cost for titans.
Regards,
Matt