Quote:
What stats were you considering for Rapiers?
I've been pondering them for the Heresy list right now.
Type: Forge World's Rapiers have an infantry statline, and the Baran Rapiers are INF. I think INF's justifiable on that basis.
Save: The 40K Rapier has a 3+ save, as does its crew. I'd go with a 4+ save for Marines. Squat Rapiers have to make the choice between whether it should be "crew save" or if a tough Rapier makes its crew tougher. I'd go with crew save (so 6+).
CC: Should be poor. 6+ is probably best for Marines, and I might even go with nil for Squats. The Heavy Bolter Rapier could probably justify 6+ even where the others have none.
FF: Probably should vary depending on the weapons fit. The Baran Rapier has 5+. That seems a good basis. Baran Thudd Guns are also 5+ - fair enough. That leaves the Heavy Bolter Rapier - 4+ seems justifiable.
Weapons: I'd just use the Baran stats. For the quad heavy bolter...AP3+, 30cm. Powerful, but not completely ridiculous, and gives each a role - the Thudd Gun's long-range anti-personnel, the Rapier is anti-tank, and the Heavy Bolter is useful as a support weapon.
Quote:
And while we are at it... What is your opinion on transportation of the Rapiers? And Mole Mortars for that matter? They are infantry, but clearly their size seems to make fitting in a Rhino an impossibility.
Rapiers...I'd go with "counts as two" in a Rhino. Or just leave them untransportable - I like them better as less-mobile assets. You could also claim that their INF speed IS abstracted transport.
Same reasoning would seem to apply to Mole Mortars, except they're smaller (in some depictions. Some are massive). The small ones could even justify fitting two per Rhino, IMO. If you're concerned with the massive ones...make them more powerful. The Space Marine era ones had double the range of the Thudd Gun. That sort of range doesn't NEED transport.
Quote:
Somebody suggested that the Rhinos could tow the Rapiers...
I've got to consider their transportation for the Leviathan, Hellbores, and Moles too.
Rapiers don't strike me as particularly towable.
I wouldn't let Rapiers into tunnellers - most of them seem like you have to climb out. Leviathans...dunno.