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Modular City

 Post subject: Re: Modular City
PostPosted: Mon Feb 18, 2013 8:00 pm 
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Sharp corners are OK ! Standard Template Constuction of course.

Leaving off the road markings is a great idear and low grade sand paper will work great.

Now why did'nt I think of that. (Palm Slap)


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 Post subject: Re: Modular City
PostPosted: Tue Feb 19, 2013 1:30 am 
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Mattman wrote:
My main concern at the moment is finding the right basing material as I obviously want something thin, lightweight and something that won't warp. Obviously there are the cheap options like card, foamboard or mdf, but they are the types of material that would warp.
Matt


I've used 2mm mdf to base most of my scenery. While it does warp when you paint, add texture etc on one side I found that was easily fixed. Once I'd finished everything I painted the underside liberally with water. I then clamped it to a flat surface (taking care with the clamps to avoid damage obviously) and left it to dry (I left it for 24hrs or so). So far they've all been perfect.


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 Post subject: Re: Modular City
PostPosted: Tue Feb 19, 2013 3:16 pm 
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Think I am going to try a few different materials, I just don't want to have to worry about clamping or weighing down bases or painting the other side to get them flat.

Matt


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 Post subject: Re: Modular City
PostPosted: Tue Feb 19, 2013 4:24 pm 
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I use recycled tile, linoleum, and tempered glass myself.
easily found for free on places like Craigslist (US) but I am sure there is plenty of stuff you'll find anywhere. The old adage"one mans junk is another mans treasure"... Wow reading that just now makes me realize just how bad that sounds :)

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 Post subject: Re: Modular City
PostPosted: Tue Feb 19, 2013 6:05 pm 
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One mans trash... Sounds much better.

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 Post subject: Re: Modular City
PostPosted: Tue Feb 19, 2013 6:16 pm 
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Umm... yeah... ;)

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 Post subject: Re: Modular City
PostPosted: Tue Feb 19, 2013 7:46 pm 
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I'm sure some men may have agreed with Jimmy first time...

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 Post subject: Re: Modular City
PostPosted: Wed Feb 20, 2013 9:33 am 
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Crazy idea - I love it. ;D

As others have said, going with a mixture of the two layouts would probably work best, representing major arterial roads through the city with smaller sections of more densely populated areas. I would definitely think you should pop in a few 'parks' and squares - which will also reduce the amount of detailed building work.

On the terrain pieces, roads that are 150mm wide ought to be 'boulevards' with a small patch of grass and shrubs or even small trees in the middle. The 75mm wide roads would still have pavements etc. and you ought to consider painting minor roads and passageways inside the building bases. For intersections, I suspect you will need pieces that are 150mm square, 75mm square amd also 150mm x 75mm. And these road sections ought to represent corners as well as junctions and straight sections.

So if you want them to look correct when in-situ, you may actually need to make a whole lot of these 'road' pieces. As a consequence, I would suggest thinking hard about the roads rather than just about the buildings as ultimately I suspect that this may be a lot more work than it seems . . . . .


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 Post subject: Re: Modular City
PostPosted: Wed Feb 20, 2013 2:58 pm 
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To avoid having to make loads of extra road pieces is why I am thinking about not painting any road markings. Having plain, generic bits will mean less work.

The pavements will be provided by the building bases as the biggest AT building is about 100mm sq, so there will be room for stands around the buildings without going onto the road pieces, that is what the darker squares on the lighter squares in the plans represent.

As much as I want to add lots of detail and side roads, I still want it to be practical, useable and importantly transportable as I play my games about 70 miles away from where I live.

I am going to aim to get the main bits done and then worry about details.

Matt


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 Post subject: Re: Modular City
PostPosted: Mon Mar 04, 2013 6:17 pm 
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Daft comment given your planning on taking it down to the society would a cloth or plastic sheet to cover a table work better? Sundeala is the stuff for a free standing structure but frankly a plastic street play mat might be the place to start.

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 Post subject: Re: Modular City
PostPosted: Mon Mar 04, 2013 8:33 pm 
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You would be surprised how difficult it is to find a decent looking urban mat for a decent price. I have looked at cloth but never found anything I liked. It is something I have thought about and will keep looking for.


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 Post subject: Re: Modular City
PostPosted: Tue Mar 05, 2013 10:19 pm 
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I am problem is all the ones I can think of are probably too toy like Hornby or Bachman might have done one. This type of thing might work http://www.wargamevault.com/product/109799/Undeveloped-Real-Estate?manufacturers_id=4244 but either durability or transportability would be a problem. Painted heavy duty plastic tarp might be a great idea.

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 Post subject: Re: Modular City
PostPosted: Wed Mar 06, 2013 12:06 am 
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That PDF might come in handy, might be worth a punt just to see what it is like.
I would be happy with something like the basic mats that GW produce, but in some sort of urban grey colour for cheap. Especially when the likes of Zuzzy, terrainmat or Hotzmats are charging extortionate amounts for their mats.
I did pick up a mat from a model train company a few months ago, but it is some sort of sawdust flock painted in shades of grey and I can't see that last more than a few games before bits start falling off.
I am still going to pick up some pieces of acrylic and do some test pieces to see how they behave.


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 Post subject: Re: Modular City
PostPosted: Thu Mar 07, 2013 12:55 am 
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Glad to help theres a few other companies who do similar things. The Arylic seems the best bet however.

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 Post subject: Re: Modular City
PostPosted: Thu Mar 07, 2013 1:11 pm 
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Not a plug by a long shot, but if you can bear the horrendous service, the high prices, and the repugnant latex smell, Zuzzy is worth is. I know mine is.

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