Turn 1: Eldar win strategy roll and opt to go second (figuring I was hopelessly out activated). I double the farthest left heavy support into the water works and bail out into cover of the bunkers and buildings, capturing the shrine in the process. I find I am in range of the garrisoned Rangers and was decided they could just reach out and touch the two windrider troupes (the roll of the dice gods smiled favorably on the forces of the Emperor that day). They open up on the windriders just to lay some blast markers and result in one AP hit from the heavy bolters, though saved. Not so good but expected.
The rangers overwatch on the marines but miss everything. Too much Eldar Ale the night before? Did the Iron Hands have help from the Inquisition the night before sabotaging their range finders? Inquiring minds want to know... [-I-]
This thread is censored by order of the holy inquisition .. but we'll never be sure if what he said was true.
The marines retain and knowing that they are out activated and outnumbered need to keep the eldar on their back feet activate the recon and double into the ruins on the opponents side of the board, abandoning the factory. A bold move that will see them disrupting the eldar plans or result in a huge loss as they are surrounded and overrun (The venerable dread inspiring + FIW special rule making them a fearsome Assault contender). The detachment can just make it into the center of cover, the lumbering dread bringing up the rear. They open up on the nearest guardian host scoring a surprising 5 AP hits considering the -1.
The right most guardian warhost enters and secures the radar complex and holding the center now. Obviously the portents are not good and the Eldar are unsure as to this sudden unexpected change of strategy from the marines. So far the plan is working!
The Eldar retain and fail their activation with one of the windriders. They take a hold move behind cover of the FoR. Obviously waiting to spring their trap in turn 2.
Seeing an opportunity opened by the hesitation of the Eldar and the BMs laid down by the recon force, the Whirlwinds activate and bombard the clustered Guardians and lay and additional blast template covering 3 of the wind riders. 3 of the wind riders are hit and fail their saves and the guardians die in droves and break.
The last heavy support doubles into cover of the large mountain disgorging infantry into the craigs and gullies while the land raider takes up a hull down position commanding the center.
At this point the marines are out of activations and the Eldar activate the Flacons and march across the board to slice into the now exposed Marine flank and take the Ad Mech factory complex. The rangers double into cover of the ruins ahead of them and lay a couple of AP shots on the recon force but all hits are saved. The remaining guardians activate and advance and fire at the recon force eventually taking down the venerable dread which lays and extra blast marker for his loss to the chapter.
The eldar rally their broken guardians but they are combat ineffetive at this point. Everyone else sheds off BMs.
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