found this fragment. looks like the cad work, ruleset and other faction writeups didn't make it
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The Glass Dragon
Emerging after the Breakdown from the center of a ruined London, the Glass Dragon lands are not extensive and they show little interest in further expansion. Armies occasionally march out upon their neighbours, seeking slaves or more exotic prizes. Raids upon the Dragon's lands are frequent and often repulsed with the bare minimum of forces. Twice within living memory a report has reached London of a particular rare treasure. The the Gates of the Dragon open, and all its forces pour forth, ready to march the full length of Blighty for the sake of its desire.
SuitsThe Dragon's economy is built upon slavery. Work-teams toil in the fields and workshops while the vast majority pick over the rubbish heaps under watchful eyes. In times of war they are banded together, equipped with rudimentary weapons and left to choke the battlefield. Loyalty is ensured by the collar and ties placed upon them. Rebellious thoughts are choked off, literally, as the fabric tightens. This method of conditioning is so effective that survivors often find themselves promoted, disobedience now being an unthought.
HeadhuntersNot all slaves are so compliant, and when a few or even a larger band manage to slip their chains and escape the Headhunters are set loose. Bionically altered with a viper's ability to 'taste' IR, they quickly and silently give chase across the broken landscape. During times of war the Headhunters take sadistic pride in operating behind the lines, ambushing or capturing the enemies of the Dragon.
ManagersThe closest the Glass Dragons come to a main battle tank, the Manager class are squat, heavily armoured and designed to survive brutal exchanges of fire. Unusually for Glass Dragon constructs, controllers are not hardwired, experimentation showing the speed of replacement and limited freedom to make repairs increases their overall attrition capability. Slow and murderous, these bolster the line wherever suits of slaves are deemed insufficient.
Accountants
Battlefields are often sources of those rarities the Dragon craves, and it is unacceptable that harvesting should pause due to mere fighting. For this task Accountant class tanks are commonly deployed. Exact toolsets vary according to task, but the Accountant maintains as full a set of weaponry as the Manager class. Sometimes the critical resources are found within the enemy itself and a delicate balance must be struck between damage, destruction and resources expended.
Promoted
The Promoted are recruited from only the most dedicated of the Glass Dragon's vassals. Extensively augmented, they combine the modifications of the Headhunters with inbuilt weapon systems and an advanced flight pack. They are fast, ruthless and energy hungry. When the Dragon goes to war, villages are emptied, outposts deserted and convoys of vehicles are left sitting on the road, their batteries drained, their weapons disabled and their occupants missing. Without witness, there are only rumours of 'an ill wind' and mocking laughter.
Wyvrens
Some of the Promoted pass through 'the breath of the Dragon' becoming over time something less and far more then human. Wyvrens grow steadily heavier and tougher with age, a long tail of twisted cables marking the eldest. Armoured and arrogant, they are used to break enemy lines and spirits.
DirectorConventionally a commander's role is to manage and direct the flow of warfare. Ultimate responsibility for this in the Glass Dragon's hierarchy rests with the Directors. Cross mounted on a chassis twice the size of a mere Manager class, the Director mounts significant defensive weaponry, but is generally dedicated to its supportive role. Data flows from across the battlefield. Visual feeds from constructs, babbled reports from slaves, echoes and vibrations of distant artillery and poorly encrypted radio traffic – all are fed into the Director's master plan.