LordotMilk wrote:
@Irisado: The problem is that it doesnt do much area denying because of its very short range, and for it to be any kind of menace it requires a lot of setup, which 1) can be countered without too much difficulty (scouts, large forward formations, etc.), 2) can fail on a simple activation roll and the you just lose your exposed cobra, and 3) has very large chances not to do anything at all because of the low to-hit values.
I still don't agree I'm afraid. Yes, it does require quite a bit of set-up, but this is why you use it in conjunction with other formations. Team a pair of them up (as GlynG says one isn't a good idea) with Aspect formations riding in Wave Serpents, and maybe even have titan support, and you've suddenly got yourself quite a threatening flank attack force.
The area denial comes in when your opponent tries to counter attack your assault force, meaning that the short range is much less of a handicap than you think. To use a 40K analogy, they're a bit like D Cannons in the 40K Eldar army, but they move a lot faster, meaning that they are a mobile area denial unit.
I think that you would benefit from trying them out in pairs, over multiple games, and making more use of their mobility to support attacks made by other formations.Quote:
Nevermind the fact that the eney might not have larger WEs, and then your cobra is a lesser menace than a Zzap gun for 5 times the cost.
That's an army selection issue, not a problem with the Cobra's rules. If you don't expect to face that many armies with viable targets for the Cobra, then don't take one. Problem solved.
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