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ALERT - Tau army list up

 Post subject: ALERT - Tau army list up
PostPosted: Wed Jan 28, 2004 5:10 am 
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Well at least we have something "official" for the TAU ! :;):

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 Post subject: ALERT - Tau army list up
PostPosted: Wed Jan 28, 2004 9:42 am 
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Quote (Tas @ 28 2004 Jan.,03:37)
You gotta love Volcano cannons...  :p

...and hate it when the guy with it dies on you :{

No problem for me as my volcano cannons never hit anything.  :( Since I'm all for "rolling the zillion dice" I guess we must agree to disagree.

But I can't understand _what_ is so difficult in assigning each weapon a penetration value, each vehicle an armor value and then comparing these two to get the score required to kill the vehicle. I mean, is the target audience for wargames the mathematically impaired or what? And come to think of it, why use a d6 at all when it's possible to get more variation with a d20 or even a d10?  ???

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 Post subject: ALERT - Tau army list up
PostPosted: Wed Jan 28, 2004 9:50 am 
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Quote (Mojarn Piett @ 27 2004 Jan.,07:15)
Looks good at a glance save for the battlesuits having reinforced armor. This combined with the ubiquitous 4+ save makes them as durable as a Leman Russ or a Land Raider, which really isn't the case in 40k.

Yeah, but thats 4+ against AP fire. AP fire doesnt even effect a land raider, but in 40K, a (very) lucky glancing hit from a bolter could still do damage (if im not mistaken - I've only played 40K once....)

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 Post subject: ALERT - Tau army list up
PostPosted: Wed Jan 28, 2004 10:47 am 
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Quote (TuffSkull @ 28 2004 Jan.,08:50)
Quote (Mojarn Piett @ 27 2004 Jan.,07:15)
Looks good at a glance save for the battlesuits having reinforced armor. This combined with the ubiquitous 4+ save makes them as durable as a Leman Russ or a Land Raider, which really isn't the case in 40k.

Yeah, but thats 4+ against AP fire. AP fire doesnt even effect a land raider,

That's true, but since a battlesuit is classified as infantry you can't shoot it with AT weapons, so the battlesuits are immune to heavy weapons. And then there are the small arms used in firefight that DO affect Land Raiders, although these may well be said to include meltaguns in abstracted form so the point is kind of moot.


but in 40K, a (very) lucky glancing hit from a bolter could still do damage (if im not mistaken - I've only played 40K once....)


Nope, a bolter has a strength of 4. When shooting at vehicles you roll a d6 and add the weapon's strength. The maximum result a bolter can have is 10, which is well short of the 14 required to get a glancing hit on a Land Raider.

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 Post subject: ALERT - Tau army list up
PostPosted: Wed Jan 28, 2004 12:00 pm 
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Quote (TuffSkull @ 28 2004 Jan.,08:50)
Yeah, but thats 4+ against AP fire. AP fire doesnt even effect a land raider, but in 40K, a (very) lucky glancing hit from a bolter could still do damage (if im not mistaken - I've only played 40K once....)

Nah bolters can't glance land raiders in 40K. They could only glance vehicles with armour 10 if they rolled a 6, and 10 is the lowest armour value in WH40K.

However the majority of WH40K vehicles do have a rear armour value of 10, so if you can flank enemy vehciles you could potentially destroy them with bolters.

The land raider is one of the few vehicles that doesn't have a rear armour of 10 (LR is armour 14 all round).

In E:A the bolters (small arms) can still destroy land raiders in firefights.


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