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CAV V2

 Post subject: CAV V2
PostPosted: Sat Jan 28, 2012 11:07 am 
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The full rules for the second edition of Reapers CAV game have now been put online for download (as they work on a third edition):

http://www.reapermini.com/Games/CAV

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 Post subject: Re: CAV V2
PostPosted: Sat Feb 11, 2012 12:41 am 
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I've been following this post and have not seen any replies, so I'd like to raise this question as a topic for discussion.

My question: Is there anyone "fired-up" by this release? I was initially happy to hear that the game was going to be getting some much needed attention. Happiness turned into excitement when I heard they were changing the scale. However, I quickly became disappointed after learning of the plans of the new CAV people.

IMO:
1) The rescaling was really not what I think of when someone says "rescaling".
a) the game got rescaled but, the models really (for the mostpart) did not
b) I thought rescaling was a good idea. Gamers have gravitated to 6mm, 15mm, & 28mm. The idea of being 10mm/12mm was fine when initially released. But at the point that a decision was being made to rescale, why wouldn't you bring the game into one of the more accepted scales instead of going with another one (8mm), that isn't in line with current trends. I know that some of the logic being used is going to be so that we don't abandon those already invested in the original CAV minis. However, to revive the game, (and sell minis) I would think true rescaling would have been the best option.

2) I think that the idea behind the "rescaling/re-releasing" has kind of fizzled out. With the economy and the popularity of other scales, I think this is going to end up missing out on what the rescaling intent was designed to do, which was increase sales and popularity of CAV. I'm wondering if others were as equally disappointed as I am.

Note this is not meant to pour salt into a wound, attack anyone, or get people angry. I'm merely wondering what the true concensus of opinion is on the subject.

Thank you,

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Last edited by AnthonyR on Sat Feb 11, 2012 7:37 pm, edited 1 time in total.

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 Post subject: Re: CAV V2
PostPosted: Sat Feb 11, 2012 1:13 am 
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I was kind of excited at first, mostly for getting new models. i own a TON of CAV models, most still in the blister. I guess many of the walkers could work anywhere between 6mm and 12mm, the one's getting rescaled are the fliers and vehicles, which definitely would not look right.

I don't know why they went with 8mm. The new guy in charge of the CAV line explained that in his view, most 6mm lines nowadays are really 8mm, so he was just calling a horse a horse. I disagree personally, but I think they will probably lose some potential customers if they call it 8mm.

Incidentally, if you are still interested in n-scale scifi wargaming, this blog should be a treat: http://conflicthorizonminiatures.blogspot.com/

HE is working on both a game and a lot of minis, which look like they are near completion. I know I will definitely pick up some when they are released. Hopefully it wil motivate me to paint my CAV stuff.

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 Post subject: Re: CAV V2
PostPosted: Sat Feb 11, 2012 1:54 am 
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As you can probably tell, I am a fan of CAV. I have liked it since the tail end of first edition.

I really like the initial version of the game. It represented combined arms and a really good level of 'graceful degredation' as the units took fire. I was disappointed by second edition as I felt that Reaper essentially tried to shoehorn their RAGE system from Warlord into the game. It did have a few good features, but in general I kept playing first edition.

When CAV:SO came around, I effectively gave up following the game. I have a large number of (unpainted) CAV minis and I continue to build my first edition forces.

The problem is that CAV has always suffered due to scale issues, with the initial scale, then true scale and now a scale shift (which, in my opinion, was absolutely unnecessary - as there were never accurate 'real world' size stats and I am not even sure if any of the olde rminiatures even got down-sized. And, saying 8mm is the new 6mm is really just smoke and mirrors). Honestly, I have no idea about the direction of CAV:SO but it came across more as an attempt to make CAV fit another existing line of miniatures which are also different in style. I have not looked at the third edition rules in much detail, but the little that I have read hasn't made me want to go out and read up, and the additional fact that development appears to have stalled at this point with zero communication has not helped. CAV could be a fantastic game, but it has been badly managed from the start, and it's a shame.

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 Post subject: Re: CAV V2
PostPosted: Thu Feb 16, 2012 1:59 pm 
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I think the lack of responses on this topic speaks for itself.


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 Post subject: Re: CAV V2
PostPosted: Thu Feb 16, 2012 3:01 pm 
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The problem is - like the two previous editions before it - CAV is being mis-handled again. Development has pretty much dried up. The third edition is not yet out, but if you go to the Reaper forum, you will find that there is almost discussion on it. from about the middle of last year, there were a lot of posts about rules and miniatures and changes.

When a company doesn't support its own game, pushing back releases, and generally neglecting it, it grinds to a halt. This is made exponentially worse when that game is in the middle of a new edition or rewrite, and people feel that it has just been abandoned..... yet again.

I am a littlle bitter about the situation, as it's a great game and has so much potential.

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 Post subject: Re: CAV V2
PostPosted: Thu Feb 16, 2012 3:54 pm 
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CyberShadow wrote:
As you can probably tell, I am a fan of CAV. I have liked it since the tail end of first edition.

I really like the initial version of the game. It represented combined arms and a really good level of 'graceful degredation' as the units took fire. I was disappointed by second edition as I felt that Reaper essentially tried to shoehorn their RAGE system from Warlord into the game. It did have a few good features, but in general I kept playing first edition.

When CAV:SO came around, I effectively gave up following the game. I have a large number of (unpainted) CAV minis and I continue to build my first edition forces.

The problem is that CAV has always suffered due to scale issues, with the initial scale, then true scale and now a scale shift (which, in my opinion, was absolutely unnecessary - as there were never accurate 'real world' size stats and I am not even sure if any of the olde rminiatures even got down-sized. And, saying 8mm is the new 6mm is really just smoke and mirrors). Honestly, I have no idea about the direction of CAV:SO but it came across more as an attempt to make CAV fit another existing line of miniatures which are also different in style. I have not looked at the third edition rules in much detail, but the little that I have read hasn't made me want to go out and read up, and the additional fact that development appears to have stalled at this point with zero communication has not helped. CAV could be a fantastic game, but it has been badly managed from the start, and it's a shame.


With EW we have always tried to stipulate that 1mm = 1ft, but especially with the infantry it's hard to avoid the odd scale anomaly. The Khazari have to be doubly cautious. In theory the models should all be a uniform 5mm high.

Vehicles are easy to keep in scale though courtesy of CAD technology and the larger size in general.

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 Post subject: Re: CAV V2
PostPosted: Thu Feb 16, 2012 6:01 pm 
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netepic wrote:
With EW we have always tried to stipulate that 1mm = 1ft, but especially with the infantry it's hard to avoid the odd scale anomaly. The Khazari have to be doubly cautious. In theory the models should all be a uniform 5mm high.

Vehicles are easy to keep in scale though courtesy of CAD technology and the larger size in general.


That's fine, but with CAV it's a bit more complicated.

The original line came out with with Mech. There wasn't really a scale initially, but as infantry, tanks, APCs and aircraft were added, the game settled on 10mm, or N-Gauge, as the scale. Except that, like Epic, the aircraft and larger vehicles were made smaller to cut costs, and so these were considerably out of scale.

Later, Reaper went back and rescaled some of the units - about 2/3 of the aircraft and about 1/2 the tanks. But, they use the same design, just bigger. This means that when you are buying online, you can't tell if the mini is old scale or true scale except for the price, and some don't have new true scale equivalents, leading to them looking out of place next to other aircraft, and to add further confusion, some later designs are only true scale. So, if you only see one type of aircraft, you can't always be sure what scale it is!

It was a similar issue to FW v GW Epic aircraft, except that both types were available for sale in the same place from the same company, and it was almost impossible to tell what scale they were by looking, and it would still be obvious when they actually arrived at your door.

Spin forwards to CAV:SO (third edition). Now, the announcement was that the CAV game and line is being sold to another company, which also produces a mech game, and these two lines will be merged into the new edition. Both sets of miniatures will be available from the Reaper online store, but the two ranges are at different scales and are very different aesthetically. On top of this, the CAVs will be rescaled to 8mm... but not all of them. Leaving aside the utter confusion about why 8mm (it's not even a recognised scale, doesn't fit with anything else and is yet another reason not to get into the game), this means that existing players will probably need to rebuy their minis to fit the new stuff and this will put them off, and new players are not likely to be hooked into a game that has already had two false starts, has been sold and is a minefield to actually buy.

The end result is a single range where the mech can appear at two scales - and you can't tell which is which - and the aircraft and vehicles can appear in two different scales.... but you still can't tell which is which!

If CAV were better managed, I honestly believe that it could challenge Battletech. The designs are just fantastic, the original rules engine was imaginative, fun and interesting, and it handled combined arms better than pretty much any other game out there.

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 Post subject: Re: CAV V2
PostPosted: Thu Feb 16, 2012 9:28 pm 
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CyberShadow wrote:

........Reaper went back and rescaled some of the units - about 2/3 of the aircraft and about 1/2 the tanks. But, they use the same design, just bigger. So, if you only see one type of aircraft, you can't always be sure what scale it is!

........the CAVs will be rescaled to 8mm... but not all of them. Leaving aside the utter confusion about why 8mm (it's not even a recognised scale, doesn't fit with anything else and is yet another reason not to get into the game), this means that existing players will probably need to rebuy their minis to fit the new stuff and this will put them off, and new players are not likely to be hooked into a game that has already had two false starts, has been sold and is a minefield to actually buy.

The end result is a single range where the mech can appear at two scales - and you can't tell which is which - and the aircraft and vehicles can appear in two different scales.... but you still can't tell which is which!

If CAV were better managed, I honestly believe that it could challenge Battletech. The designs are just fantastic, the original rules engine was imaginative, fun and interesting, and it handled combined arms better than pretty much any other game out there.


Eloquently said. I couldn't say it better myself. These are the exact issues I was referring to when I raised my question.

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 Post subject: Re: CAV V2
PostPosted: Wed May 30, 2012 7:15 am 
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This is one area that GW is better than Reaper. At least with GW you know that they aren't going to give meaningful support to anything other than 40k and WHFB. Reaper keeps coming at the CAV audience (what there is of it left anyway) from different directions and it seems to get worse each time. Luckily I found a fellow Big Stompy Robot fan in the town I'm living in and we've had a few games of CAV2 and he's diggin' it to the point that he's gotten another gamer friend of his interested. A mass Renaissance? I doubt it, but it keeps me playing a game I enjoy. Besides, I've been teaching the kids to play as well.

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 Post subject: Re: CAV V2
PostPosted: Wed May 30, 2012 9:01 am 
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Sergeant_Crunch wrote:
This is one area that GW is better than Reaper. At least with GW you know that they aren't going to give meaningful support to anything other than 40k and WHFB. Reaper keeps coming at the CAV audience (what there is of it left anyway) from different directions and it seems to get worse each time.


Four totally new restarts and editions of Epic would disagree with you. ;D I think that Epic players know that GW won't support anything beyond the core games in the same way that Reaper fans know CAV won't be supported... experience. No matter how 'soon' things are supposed to be coming out.

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 Post subject: Re: CAV V2
PostPosted: Wed May 30, 2012 12:25 pm 
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CyberShadow wrote:
Sergeant_Crunch wrote:
This is one area that GW is better than Reaper. At least with GW you know that they aren't going to give meaningful support to anything other than 40k and WHFB. Reaper keeps coming at the CAV audience (what there is of it left anyway) from different directions and it seems to get worse each time.


Four totally new restarts and editions of Epic would disagree with you. ;D I think that Epic players know that GW won't support anything beyond the core games in the same way that Reaper fans know CAV won't be supported... experience. No matter how 'soon' things are supposed to be coming out.


Fair enough, sometimes I forget just how long Epic has been getting the shaft from GW.

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 Post subject: Re: CAV V2
PostPosted: Wed May 30, 2012 7:20 pm 
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Yeah we've been getting the shaft for so long that we're not even cognizant of it anymore! :D

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 Post subject: Re: CAV V2
PostPosted: Mon Jul 16, 2012 3:40 pm 
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I was initially abig fan of this game, but it is clear no one at Reaper really is.

Therefore, I have lost interest too. I'm not excited about anything new Reaper put out for the game, but I am a fan of free rules I can cannabilize for other games. :)

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