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What type of orbital insertion should Tyranids use?
Planetfall 80%  80%  [ 20 ]
A modified version of Planetfall (state how below) 16%  16%  [ 4 ]
Teleport 0%  0%  [ 0 ]
A new special rule (state your preference below) 4%  4%  [ 1 ]
Total votes : 25

What type of orbital insertion should Tyranids use?

 Post subject: What type of orbital insertion should Tyranids use?
PostPosted: Thu Dec 01, 2011 9:28 pm 
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I thought a poll might be interesting to do.

So, *IF* Tyranids gain an orbital insertion deep strike method, what mechanic would be best to try out?

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Thu Dec 01, 2011 9:42 pm 
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Simple planetfall. The list is getting close to unplayable as is w/ all the untested (or little tested) special rules interacting w/ the new units.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Thu Dec 01, 2011 10:00 pm 
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Extra scatter with low init hive ship should do the trick.


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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Thu Dec 01, 2011 10:56 pm 
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With a properly costed Hive Ship and expensive Mycetic Spores, planetfall is fine and background representative.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Thu Dec 01, 2011 11:18 pm 
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Why re-invent the wheel? A rule exists already for dropping things out of space :) KISS


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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Thu Dec 01, 2011 11:46 pm 
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i am beginning to think that an orbital assault variant list should be made
i think a combination of planetfall/self planetfall with poor initiative and a "not on turn 1" rule should be ok

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 10:46 am 
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Planetfall with a bad Initiative spaceship.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 12:58 pm 
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I'd like to know how many of you have ever tried a planetfall with Tyranids? This poll is based on armchair warfare with nothing to back it up. Now in the end it may be proven to work fine, but I personally would like to see proponents back up their theories with at least ONE game. Hell, I'd settle for half a game.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 1:00 pm 
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Well, I looked at the old Phase III list but never used it because it was soon clear that it overpowered.

I'll happily playtest against an Onachus or Leviathan list that includes a Planetfall method.

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Last edited by Evil and Chaos on Fri Dec 02, 2011 1:24 pm, edited 1 time in total.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 1:10 pm 
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I played partly planetfalling tyranids once at a tournament early in the year, I was using ground only space marines and they slaughtered me, with everything I tried to counter them failing. I wasn't that familiar with the particular newer post 9.2 splinter variant list, but based on that one game I was left left with the feeling that particular list was overpowered.

Properly costed and balanced planetfalling could be ok though and it's such an iconic part of tyranids that it should be there, ideally in the main list or at least a variant. Personally I'd prefer either straight planetfall or extra scatter, I don't see the need or benefit of an extra rule. I think tyranid drops could well target themselves towards concentrations of troops, the Mycetic Spores are alive and could conceivably sense (they must since they have a gun in 40k!) and alter their flight paths in descent.


Last edited by GlynG on Fri Dec 02, 2011 1:16 pm, edited 1 time in total.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 1:15 pm 
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Are you talking about the current development lists here E&C?


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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 1:17 pm 
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GlynG wrote:
I played partly planetfalling tyranids once at a tournament early in the year, I was using ground only space marines and they slaughtered me, with everything I tried to counter them failing. I wasn't that familiar with the particular variant list, but based on that one game I was left left with the feeling that list was overpowered.

Properly costed and balanced planetfalling could be ok though and it's such an iconic part of tyranids that it should be there, ideally in the main list or at least a variant. Personally I'd prefer either straight planetfall or extra scatter, I don't see the need or benefit of an extra rule. I think tyranid drops could well target themselves towards concentrations of troops, they are alive and could conceivably sense and alter their flight paths in descent.

Was that the list taken to the WW -was the problem with that not that each drop pod equivalent was a one-shot activation so on that turn the nids had nearly 20 activations? I've heard similar complaints about that

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 1:22 pm 
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Tiny-Tim wrote:
Are you talking about the current development lists here E&C?

The Phase III list was an experimental list that was written 4 years ago by Chroma.

Onachus and Leviathan are the current NetEA lists, and the Army Champion Dave wants to have some sort of orbital insertion rule to use with those two lists.

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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 1:43 pm 
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Steve54 wrote:
Was that the list taken to the WW -was the problem with that not that each drop pod equivalent was a one-shot activation so on that turn the nids had nearly 20 activations? I've heard similar complaints about that

My recollection of the details are a bit hazy now as it was a while ago, but that sounds like the list. It also had what seemed like an excessively good spawning mechanism that allowed a planetfalling Vituporator to regenerate hits and supporting units.


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 Post subject: Re: What type of orbital insertion should Tyranids use?
PostPosted: Fri Dec 02, 2011 3:16 pm 
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Moscovian wrote:
I'd like to know how many of you have ever tried a planetfall with Tyranids? This poll is based on armchair warfare with nothing to back it up. Now in the end it may be proven to work fine, but I personally would like to see proponents back up their theories with at least ONE game. Hell, I'd settle for half a game.


On the same token, in order to claim that a list is "getting close to unplayable," shouldn't one play a few games using said list, and (*gasp*) post at least one battle report that illustrates this?

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