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Hive Fleet Leviathan v5.0 [not NetEA]

 Post subject: Hive Fleet Leviathan v5.0 [not NetEA]
PostPosted: Thu Nov 10, 2011 6:41 pm 
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Here is Version 5.0 of Hive Fleet Leviathan, the list for Tyranid players who want to closely match the current style of Tyranids in 40k.

This is a significant change from earlier versions, as I am no longer working under the netEA umbrella; I am developing this list for my Epic: Hive supplement.


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Hive Fleet Leviathan v5.0.pdf [1.15 MiB]
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Last edited by zombocom on Sat Feb 01, 2014 4:55 pm, edited 2 times in total.
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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Thu Nov 10, 2011 7:59 pm 
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Looking good. Should probably use the full names on the units with split stats (zoanthrope etc)


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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Thu Nov 10, 2011 8:08 pm 
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Ah, forgot to on the Zoan, I did on the 'phant.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Thu Nov 10, 2011 11:51 pm 
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I've tried something new with the army construction; an attempt to get the benefits of both the 'Clusters' and 'Ork Style' construction systems. Any comments?

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 12:09 am 
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I like it. My only worry is that it is too flexible, leaving the list with no real focus and nowhere for variants to go (except the biotitan list of course) and potentially allowing some nasty unforseen combos.


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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 1:09 am 
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It's the nasty combos I'm most worried about. I'd like people to stress test it and see what nastiness can be made.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 10:09 am 
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I the structure much more than the other Core list. It gives that flexibility like the Orks but it keeps the Clusters build (which I like) of that Nid feel.

The only thing that makes me sad, which doesn't need to be in there and could a variant thingy down the way, is that you cannot take an all worm/snake list ie All Trygons and Raveners. If you let the Synapse Upgrade be a choice in the Syspanse Cluster then it could be placed on a "Rare" Unit making an all Try/Rav list possible. But then again that might not be good for the list or what not, just throwing 2 cents out there.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 10:49 am 
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Well, I like the structure.

It's probably bannanas overpowered, mind you.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 11:26 am 
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Would it be possible to get a printerfriendly version? Or is there an easy way to create one?

Grey background seems like such a waste when printing...

edit: managed to print a couple of (barely readable) pages by editing the pages in paint. Should be good enough for now.


Last edited by Ulrik on Fri Nov 11, 2011 12:00 pm, edited 1 time in total.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 11:39 am 
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Wording of the points costs for the Support Swarms is abit unclear. For example: In the Trygon Prime Swarm (whynit Tunneler Swarm?) you can ourchase a Trygion for 75pts. So can i only purchase one additional Trygon or can i purchase multiple Trygons für 75pts each? Same for the Raveners in this Swarm. Is the maximum size 1 Trygon Prime, 1 Trygon and 4 Raveners? Or can i purchase a second (third, etc)Trygon and/or 8 (12, 16, etc) Raveners?

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 11:42 am 
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Each upgrade may be taken only once per swarm (last paragraph of 'how to use the army list').


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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 11:59 am 
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Ah i see. Should e clarified in the army list itself. The Space Marine and Imperial Guard lists in the rulebook say how many upgrades a formation can take but it is mentioned in the armylist itself too for clarity.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 1:39 pm 
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Angel_of_Caliban wrote:
The only thing that makes me sad, which doesn't need to be in there and could a variant thingy down the way, is that you cannot take an all worm/snake list ie All Trygons and Raveners. If you let the Synapse Upgrade be a choice in the Syspanse Cluster then it could be placed on a "Rare" Unit making an all Try/Rav list possible. But then again that might not be good for the list or what not, just throwing 2 cents out there.[/color]


It's completely deliberate that you can't make an all tunneling army.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 1:40 pm 
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BlackLegion wrote:
Ah i see. Should e clarified in the army list itself. The Space Marine and Imperial Guard lists in the rulebook say how many upgrades a formation can take but it is mentioned in the armylist itself too for clarity.


Fair enough, that could be made clearer.

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 Post subject: Re: Hive Fleet Leviathan v3.0
PostPosted: Fri Nov 11, 2011 1:40 pm 
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Evil and Chaos wrote:
Well, I like the structure.

It's probably bannanas overpowered, mind you.


Shrug. A lot of the points costs are total guesswork with these new rules.

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