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What style of Spawning would you like the nids to have?
No Spawning 39%  39%  [ 22 ]
One Spawning Pool 9%  9%  [ 5 ]
Individual Spawning Pools 21%  21%  [ 12 ]
A Spawning Queue 25%  25%  [ 14 ]
Freeform purchase 4%  4%  [ 2 ]
Something else 4%  4%  [ 2 ]
Total votes : 57

Spawning Styles

 Post subject: Re: Spawning Styles
PostPosted: Thu Oct 27, 2011 1:50 pm 
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Quote:
If running a poll, I prefer the author to vote a little later.

That is a pretty unnessesary preference, really. What matters is the final tally of votes.

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 Post subject: Re: Spawning Styles
PostPosted: Thu Oct 27, 2011 1:52 pm 
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I haven't tried the queue yet, but I'd like to. To me this method has two advantages. It limits the number of units that are revived, and remove the "perfect" response spawning. These two points are the ones I hear the most from my opponents. The 9.2.1 spawning system just re-spawned turn 1 casualties, so that the army could get closer without taking any losses. After turn 1, the spawning was much less significant, but then the other point kicked in. Your swarms always synapsed the exact creature they needed. For what spawning was meant to represent, this was a bit too much for some people.

So, if spawning is to remain a Tyranid feature, I'd like to try the queue. The other way to go would be cheaper core formation, meaning more feet on the ground.

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 Post subject: Re: Spawning Styles
PostPosted: Thu Oct 27, 2011 1:56 pm 
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frogbear wrote:
:) Yes of course. Only that it can skew the early results. If running a poll, I prefer the author to vote a little later.


It's not like my opinion on the matter is secret, but I've tried to make this is fair a poll as possible, with reasonable pro and con for each system.

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 Post subject: Re: Spawning Styles
PostPosted: Thu Oct 27, 2011 4:16 pm 
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Angel_of_Caliban wrote:


And "No Spawning" isn't just dull but un-nidish and just a lazy one out IMHO.


The whole idea of spawning was purely an epic mechanic mooted during the initial design phase off the list; in fact spawning at all was only added into 40k much later, and in a much more limited way. To claim no spawning is somehow "un-nidish" is disingenuous by deliberately ignoring the fact is was purely to allow the fielding of a horde army without actually having to have a horde of models.


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 Post subject: Re: Spawning Styles
PostPosted: Thu Oct 27, 2011 5:09 pm 
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I don't want argument about the merit of different systems here, just to get a feel for what people would prefer.

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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 12:51 pm 
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I guess the conclusions here are pretty clear; a fifty-fifty split on spawning/no spawning, with seperate pools and the queue being the clear favourite spawning types

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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 2:56 pm 
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not to further muddy the waters, but I seem to remember a daemon summoning style spawning being suggested (buy a pool, spawn from that) some time back. Out of curiosity, what were the pros/cons of that?


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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 3:22 pm 
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I believe that falls under the "Freeform Purchase" category.

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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 3:39 pm 
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I agree it sounds like free form...of course the chaos daemons recycle each turn until killed.


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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 4:54 pm 
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ah, ok, I didn't know if freeform was some how involved in list design, ie. buy loadsa cheapies then spread them around before the start of the game.


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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 6:30 pm 
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No spawning. I think it adds another mechanic to the game, that really doesn't need to be there. The feel of a Tyranid horde can be achieved in other ways. No one suggests that the Orks should have spawning to simulate their multi-wave attacks withut having to buy lots and lots of models, do they?

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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 6:52 pm 
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Orks are for sale from Specialist Games. Tyranids are not. Model availability IMO should be a factor, as unfortunate as that may be.

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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 9:00 pm 
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Moscovian wrote:
Orks are for sale from Specialist Games. Tyranids are not. Model availability IMO should be a factor, as unfortunate as that may be.


There is merit though in that DRM have enough model variants to get the horde through proxies, at least for the gaunts and gargoyles which are arguably the ones you'd need most of.


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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 10:21 pm 
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I think model availability sounds like the worst reason for adding a special rule, and sounds uncomfortably close to the act of releasing new rulebooks with overpowered new units to sell new models a lot of you criticise GW for.


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 Post subject: Re: Spawning Styles
PostPosted: Fri Oct 28, 2011 10:57 pm 
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MikeT wrote:
I think model availability sounds like the worst reason for adding a special rule, and sounds uncomfortably close to the act of releasing new rulebooks with overpowered new units to sell new models a lot of you criticise GW for.


Spawning is pretty much the opposite of GW standard tactics though - it's a special rule so that you need less models.


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