Super Heavy BattleShip |
stormseer
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Post subject: Super Heavy BattleShip Posted: Fri Jan 09, 2004 6:39 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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ooo... yeah, doesn't exactly look easy... 
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vanvlak
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Post subject: Super Heavy BattleShip Posted: Fri Jan 09, 2004 8:44 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (kr00za @ 09 2004 Jan.,19:19) | BFG does play like a Naval game. Shame GW diconntinued Man-O-War. I never bought that game but it did look cool. | It IS Krooza, one of GWs best ever, and you'd have had lots of fun converting loads of Khornate ships! 
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kr00za
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Post subject: Super Heavy BattleShip Posted: Fri Jan 09, 2004 9:52 pm |
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Joined: Sat Sep 27, 2003 2:06 pm Posts: 944 Location: UK
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I like the Warmaster Empire Ship so Im sure Id have loved Man-O-War. I remember having a few of the Dwarfen IronClad ships. They rocked. Im sure if it was re-released it would be a big hit. And since its disconntinuation the GW models are far better so Id expect the ships would be extra impressive
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stormseer
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Post subject: Super Heavy BattleShip Posted: Tue Jan 13, 2004 6:06 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Sent some pics to BlackStone Six to see if anyone was intrested in making some rules for this new class of Battleship I dunno anuf about BFG to do it myself |
One thing I can guess from the model... it will have a lot of w/batteries and a lot of launch bays... lol
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kr00za
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Post subject: Super Heavy BattleShip Posted: Tue Jan 13, 2004 6:49 pm |
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Joined: Sat Sep 27, 2003 2:06 pm Posts: 944 Location: UK
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Yerh does look a bit powerful but the launch bays real helped blend the to major parts together... plus they look damn cool. I guess the model could be used in a number of ways... including a standard Desorlator. Although I dont know anuf to make rules for this ship myself Im sure it could be balanced by restricting its speed and turning abilities.
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