Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

AMTL Warlord Configurations

 Post subject: AMTL Warlord Configurations
PostPosted: Sat Sep 17, 2011 11:32 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Hi

As part of trying to get back into Epic, I am going though all my armies, sorting out what i have got, working out what I want to keep and paint. Today I started rummaging through my titans.

When I have playtested earlier AMTL lists I used my desert Titans, with a stock Warlord, 4 Reavers and 4 Warhounds. For a 3,000 points game I usually took 3 Reavers, 4 Warhounds and then borrowed some sentinels from my IG to boost activations. The point was apart from a huge 8.000 points a side game, I never used my Warlord, and thus I don't have too much experience on how to kit them out.

I am wanting to paint these up as a different Legio, so I won't be using any of my previous models. I definitely want Warlords as the main focus of this new Legio, with only a couple of Reavers and Warhounds for support.

I will be using Lucius pattern titans i.e. SG Mk III Warlord and FW Reavers and Warhounds. I am wanting a Legio that was present on Armageddon- I am leaning towards Legio Metalica for several reasons. First and most importantly, I love the band, secondly they were on Armageddon. Thirdly I like the primarily red colour scheme. Forthly I gather they spent a lot of time fighting orks, and thus have a higher proportion of TCCW. (I know L4 and other consider TCCW to be a waste but I have a lot of TCCW alrady modelled on my Warlords).

So to start with I want to work out 6 different Warlord configurations, starting from what i alrady have assembled (so no magnets):

1) Deathbringer- stock warlord with CML - already completed- including out of completeness

2) Deathbringer?? - carapace TLD and Barrage Missile, arm TCCW (wrecking ball), and CML
-unsure about 4th weapon (arm)
-could add a second TCCW to make into a Nightgaunt?
-could remove Barrage Missile and replace with a 2nd TLD?

3) Nemesis -weapon head, 2 carapace Warp Missiles
-have VC could add to this one
-unsure about 4th weapon (arm)

4) Deathbringer? - weapon head, carapace TLD, Laser Burner, TCCW (power claw)
-was thinking of swapping carapace to either pair TLD or pair Laser burners
-unsure about 4th weapon (arm)

5) Nightgaunt - carapace VC, 2 TCCW (power fist and chain fist)
-unsure about 4th weapon (carapace)

6) Nemesis - deathstrike head and 4 VC

As you can see for most of them I have just to work out final 4th weapon. I am thinking of stripping the last one to spread the VC out and also removing Deathstrike. I have a couple of spare plastic weapons- no more than one each of the old AT plastic weapons.

If I want a 3k AMTL army i will pick from my existing painted force. This new force would probably be used in larger games, where I could feel 3+ Warlords. So I won't necessarily be using all of these 6 Warlords in a game- they will give me a pool to pick from.

How would you suggest finishing the 6 Warlords above? Subject to the restrictions mentioned- thus no carapace landing pads or dual quake cannons (until I find my other AMTL bitz).

Thanks guys

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 6:19 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Found out today that Warlord Titans fly like a brick. managed to drop them, ironically while trying to repair some broken bits. Ran out of superglue so sat down to see what i had left. On the plus side the damage from fall meant that I had more choice of what weapons to attach to which titans!!

Image

Back row (left to right)

1) Stock Warlord, CML

2) Weapon head, Wrecker, TLD, Barrage Missile, CML

3) Weapon head, Warp missile

Front (left to right)

4) Power Claw, TLD, Laser Burner

5) (in bitz) Weapon head, Harpoon missile, VC

6) Deathstrike, VC, VC

I found my bag of plastic beatleback titan weapons.

So how you would recomend finishing off these titans when I have some more superglue?

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 7:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
wargame_insomniac wrote:
Found out today that Warlord Titans fly like a brick. managed to drop them

Rule #11: Everything is air-droppable at least once

wargame_insomniac wrote:
Back row (left to right)

1) Stock Warlord, CML

2) Weapon head, Wrecker, TLD, Barrage Missile, CML

3) Weapon head, Warp missile

Front (left to right)

4) Power Claw, TLD, Laser Burner

5) (in bitz) Weapon head, Harpoon missile, VC

6) Deathstrike, VC, VC

I found my bag of plastic beatleback titan weapons.

So how you would recomend finishing off these titans when I have some more superglue?


With magnets! Seriously, the AMTL list has very little in the way of variety if the titan weapon loadouts are fixed.

On missiles: If you intend to play with strict wysiwyg, then I recommend against the Harpoon; It's "friendly games, opponent consent" only. Also, it's just silly ::) If you don't play with wysiwyg missiles, then leave them all as deathstrikes, I've yet to find a reason to field any of the other variants.

Get a Melta cannon foir #4, it supplements his up close and personal role well.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 7:55 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Thx for feedback. Have nt used magnets before and will stay clear of for the moment.

In terms of variety I would be fielding 2-3 Warlords out of my pool of 6. So that would give me the variety.

Good call on melta cannon. I reckon that, a TCCW and pair of Laser burners would be nice.

What stats would you give weapon heads or Deathstrike Cannon in v3.19?

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 8:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
wargame_insomniac wrote:
What stats would you give weapon heads or Deathstrike Cannon in v3.19?


There's a list of all the "exotic" stuff in the list, the last page before the changelog. There's both a Weapon Head (+1 to FF,-1 to CC, Free) and a Deathstrike Head (extra Quake cannon, Must have CLP, 100pts).


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 9:04 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Thanks- just found it. So Deathstrike Head counts as an extra Quake cannon. So with a carapace CLP and 2 arm mounted Quake cannons, that would be 9BP MW- nice! Just one carapace free- what do you reckon? I could put a Deathstrike Missile for 1 shot weapon.

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 9:36 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
In the Collectors upgrades/weapons section, I see that Banner pole adds 5cm to your speed but takes up Carapace slot. If you take 2 Banner Poles is this cumulative? i.e. adding 10cm to speed.

That would mean 25cm speed Warlords!

I know not for competition games might be quite nice as an option.

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 10:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
I strongly second the suggestion to magnetise the weapons. You can buy various sizes of tiny magnets for model uses on ebay and they're no harder to do than to pin a model.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 10:41 pm 
Brood Brother
Brood Brother

Joined: Tue Jun 14, 2011 12:21 pm
Posts: 30
i had to cut and trim all kinds of parts for my titans so magnetizing them was next to impossible - if you can do it then do it, apart from anything it makes tranportation much easier!

also, be wary of building titans without magnets around options in the `friendly games only` list as some opponants can get funny about it. so always check before hand and try to have an alternate option worked out just in case. it could mess with your whole list!


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Sun Sep 18, 2011 11:13 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Thanks- so far I am only taking 1 Warlord out of 6 that is friendly games only. That would still give me 5 Warlords to choose from!!

For these other 5 Warlords, I would simply have to ignore weapon heads, and take Power Fists/Chain Fists/Wreckers as TCCW.

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Mon Sep 19, 2011 12:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
wargame_insomniac wrote:
Thanks- just found it. So Deathstrike Head counts as an extra Quake cannon. So with a carapace CLP and 2 arm mounted Quake cannons, that would be 9BP MW- nice! Just one carapace free- what do you reckon? I could put a Deathstrike Missile for 1 shot weapon.


A Deathstrike missile supplements an Artillery titan nicely; If at all possible, it deploys out of opponents LOS and stays that way throughout the game. It is entirely reasonable to expect that one of the barrages will target a War Engine. You can also fit another Quake Cannon up there - if 9BP MW is good, surely 12BP MW must be better? ;D

wargame_insomniac wrote:
In the Collectors upgrades/weapons section, I see that Banner pole adds 5cm to your speed but takes up Carapace slot. If you take 2 Banner Poles is this cumulative? i.e. adding 10cm to speed.

That would mean 25cm speed Warlords!


The wording doesn't prevent it... Give it Overcharged Servos too, and it moves 30cms, and can now catch an Eldar Phantom from a standing start. I think it would have to be a very friendly game before I tried a stunt like that ;)

I do like Banner Pole, personally; I have a Nightgaunt-class Warlord with CCW, Melta, Laser Burner and Banner. Very effective for running forward and getting personal.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Mon Sep 19, 2011 1:38 am 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Some follow up questions:

-what would go well with pair Volcano Cannon?
(I was thinking pair TLD/laser blaster to give a dedicated anti-armour Warlord)

-what would go well with pair Plasma Cannon?
(I was thinking pair gatling blaster for all-rounder, or TLD/laser blaster)

-what would go with pair Mutiple Rocket Launchers?
(I was thinking pair gatling blaster for all-rounder)

I quite like having paired weapons- I generally go for the premise that if I want to shoot particular target,
then just one weapon will probably miss but two such weapons should hit at least once.

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Mon Sep 19, 2011 10:16 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
wargame_insomniac wrote:
-what would go well with pair Volcano Cannon?
(I was thinking pair TLD/laser blaster to give a dedicated anti-armour Warlord)

Yes. With twin VCs it's really a dedicated anti-engine titan, with long-range AT to remove shields and VCs to crack the hull. Of course, it'll be really harsh on Land Raiders and Leman Russes too...

wargame_insomniac wrote:
-what would go well with pair Plasma Cannon?
(I was thinking pair gatling blaster for all-rounder, or TLD/laser blaster)

Since plasmas are slow firing, the titan might as well move while recharging. This makes it likely to be on engagement or solo-maneuver duty, in which case I'd recommend CCW/LB.

wargame_insomniac wrote:
-what would go with pair Mutiple Rocket Launchers?
(I was thinking pair gatling blaster for all-rounder)

Yes. MRLs are best used as standoff sustain weapons; Gatling blasters supplement that well (cheap, same range, works on both Inf and Tanks).


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Tue Sep 20, 2011 3:36 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
I'm having trouble coming up with a sensible load-out for a couple of more expensive weapons. Some load-outs make sense to me: Volcano Cannon with Laser Blaster/TLD, Melta Cannon with TCCW/Lasburner, paired Quake cannon with CLP.

But I am struglling with Plasma Destructor and Support Missile. They are both 75 points. Not sure how to optimise them on a Warlord.

Plasma Destructors are long ranged with lots of MW dice, but slow firing. For a Warhound with Plasma Blastguns the obvious tactic is to dart in, alpha strike and then dart out and hide. Not sure if that fits well with Warlord. Plus I probably have a mental hang-up from old rules where if you fired a Plasma Destructor that was the only weapon you could fire in a turn.

With Support Missiles I struggle to see how I can get best us out of such an expensive single shot weapon. A Volcano Cannon is cheaper and can fire every turn. True it will only do an average 2.0 damage vs 3.5 damage for Deathstrike Missile.

I am not suggesting that either stats be changed- I know they will have been playtested loads. I am just looking for inspiration on how to get the most out of such expensive weapons under v3.19. Get most bang for your buck as it were!

Thanks

James


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Warlord Configurations
PostPosted: Tue Sep 20, 2011 3:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I've had excellent success with Plasma Warlords with 2x Destructors and 2x Blastguns.
You ripple fire, so arm guns on turn 1, carapace guns on turn 2, arm guns again on turn 3.

The advantages of a Support Missile over a Volcano Cannon are generally their range and indirect fire ability.

You can make a mess of large parts of an opponent's deployment zone with a Barrage Missile.
You can take 1-3 DC off a Gargant or Titan without needing to remove its shields first with a Warp Missile.
You can simply nuke a small & powerful formation, even in cover, with a Vortex Missile.
And you can simply flick off a Deathstrike Missile anywhere on the board without needing to get LOS to the target first.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net